MRPG Warrior Old
Warriors are the basic sword-only class(though they have access to all weapons). Warriors cannot, by default, use any form of magic. They can wield magical items but cannot use scrolls or wands.
The Warrior class is based around two things: hitting hard and not getting hurt. Most of the abilities and facets center around damage-reduction and landing very heavy blows. The attack slowly, but when they do hit, they hit very hard.
The basic trade off is thus: either you can land most of your attacks and do little damage, or you can miss most of the time and do a lot of damage per-hit.
Favored
- Favored Stat: Choose Strength or Dexterity
- Primary Favored Proficiency: Special Proficiency: Melee,
- Secondary Favored Proficiency: Choose 1 Weapon Proficiency.
Exigent Moirai
- Rank I: Pouring your very soul into one single strike, you give up 50% of your hit points in order to add that value to your AV and mortal damage.
- Rank II: You give up all but one HP and add the rest to AV and damage.
- Rank III: You give up all but on HP, the attack is a guaranteed hit(No AV check), and you become immune to damage and completely immobilized for 20 seconds. The damage immunity lasts until you are healed.
- Rank II: You give up all but one HP and add the rest to AV and damage.
Activated Abilities
- Start
- Knockdown
- Power Attack
- Rank I
- Injure
- Rank II
- Impact
Threat-management
Warriors are able to produce a lot of threat, their class makes the best tank because they can, in tank-mode, force all of the monsters to attack them while taking very little damage. This is not static, but situational, warriors will use various facets and skills to draw attention to themselves when the need arises.
Additionally, they can manage their threat by producing less if, for example, they are in an all-warrior group and want the aggro evenly-spaced out.