MRPG Paladin
Revision as of 19:36, 31 December 2015 by CourseDirector (talk | contribs)
The Paladin is a holy warrior, the ultimate force of good. Using a heavy comination of magic and melee, they can imbue each attack with holy wrath.
Proficiencies
- Armor Proficiency, Plate
- Weapon Proficiency, Bladed
- Shield Proficiency
- Magic Proficiency, Physical
- Magic Proficiency, Mystical
Exigent Moirai
- Rank I: Completely heal yourself or one ally. Remove all effects, reset all cool downs.
- Rank II: On using the ability, roll 1d20. On a 20, reset the ability. You may use it again today.
- Rank III: Ability resets on a 17-20.
- Rank II: On using the ability, roll 1d20. On a 20, reset the ability. You may use it again today.
Pillars
- Crazy awesome devotion pillar
- "Pacifism" pillar that's all, like, not really about pacifism but more like defensive
- Spiritual oneness pillar that does some metitative/concentration things and is like that scene from Avatar where he lets his friends die so he can unlock the Avatar State. Only... Paladiny.
First Pillar | Second Pillar | Third Pillar |
Arch that spans First and Third Pillar | ||
Arch that spans the First and Second Pillar | ||
Arch that spans Second and Third Pillar | ||
Order I | Order I | Order I |
Order II | Order II | Order II |
Order III | Order III | Order III |
Order IV | Order IV | Order IV |
Order V | Order V | Order V |
Order VI | Order VI | Order VI |
Order VII | Order VII | Order VII |
Order VIII | Order VIII | Order VIII |
Order XI | Order XI | Order XI |
Intent
If your Intent is either Lawful Good or Avowant Good, you do not have to roll when casting paladin spells, all of your spells automatically cast at the highest possible AV. As Ruthless Good they still have to the ability to cast spells but must roll on them. The the Intent strays into Nuetral or Evil they loose all magic and cannot use most Paladin weapons or abilities.