MRPG Special Proficiency, Magic

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"Magic" or "Spellcasting for Dummies" is a heavily simplified (and weakened) single-magic proficiency; sort of the "jack of all trades" magic. The proficiency does not belong to any specific class by default (yet) and so must be traded for. The idea being that a pure-sword-class could trade one proficiency for Special Proficiency, Magic, to become a melee spellcaster. They will not be as effective at magic as a pure sorcery class, but they can do some basic things.

Requirements

The Proficiency itself is needed, along with a high Comprehension skill. A character wishing to use this proficiency should plan on simply maxing out comprehension.

How It Works

A character using the Magic proficiency can cast spells that are written down. E.G, from a spellbook, scroll, or anything on which a spell could be recorded. They must meet the minimum level requirement, as well as have a Proficiency score equal to the level requirement and a Comprehension score equal to 1/2. This means the spell is always slow-cast, though some exceptions will be made.

See Also: