Difference between revisions of "MPNP Backgrounds"

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Revision as of 22:13, 8 October 2015

In Mage Wars PnP, Resources is a value associated with your character's background. Resources can be gained through play(awarded by the GM). You may also begin with a number of points depending on your character level or the GM's discretion. Resources take many forms.

Resource Points

Every character begins with a set number of resource points determined by the Game Master. Points can be spent however the player chooses. Additionally, the GM can determine that a character has specific, set levels of resources at their disposal. In general, new players and play groups starting out should ignore this feature entirely until they've had a chance to get comfortable with the rest of the game. After that, it is suggested the GM set a number or role a dice. If a new player is starting with an experienced group that is using this system, they should still use it.

Resources

Holdings

You have signficant land holdings. You may already own a house, a villa, or even a Mage Tower of your very own.

  • (1) Point: You are but a humble peasant, with a nice cottage in the woods somewhere. Its cozy, and all your stuff is there.
  • (2) Points: You have a small but well-appointed house, with crafting workstations and perhaps even your own portal.
  • (5) Points: You have a large house, you are distinctly upper-middle-class. Your home is complete with all the basic amenities you could ask for.
  • (7) Points: You own a spacious villa, complete with servants, and even a large tract of land surrounding it.
  • (9) Points: Your villa even includes a small village with your own crafters(who work for you) and merchants, etc. You have access to Master-level crafters, able to make anything you desire, at 30% base-cost of the item(you do not have to gather materials, merely pay for them). Your land also provides you with an annual income.
  • (11) Points: You own a castle. You may or may not be nobility, but who really cares: you're rich, you can screw the rules! You have a castle and a village and massive land holdings in the surrounding area, but you still spend your time adventuring and enjoying life. You've probably already constructed a tomb so you can enjoy your next three lives just as much. Just as with the villa your town includes master craftsmen and you have a bountiful income.
  • (15) Points: Same as the castle, but your craftsmen are Grandmasters.
  • (21) Points: You now have Secret Grandmaster craftsmen at your castle.
  • (35) Points: You own a small city, complete with a Mage Tower, castle, and Secret Grandmaster craftsmen.

Crafter

The crafter resource allows you to craft in any school, the amount of points spent determines your skill level.

  • (1) Point: You are but a humble, a novice crafter, striking out into the world to learn your trade.
  • (2) Points: Your devotion to the ways of making things has unlocked new knolwedge and trained skills, you are now an Apprentice Craftsmen!
  • (3) Points: You are a Journeymen in one specific crafting school.
  • (5) Points: You are a Master crafter.
  • (15) Points: Through careful study and extensive practice, you have become a Grandmaster craftsmen!
  • (25) Points: Secret Grandmaster.

Merchant

  • (5) Points: Your background as a tradesmen has left you with a small but significant fortune. You also have numerous business contacts and seem to "know somebody that knows somebody" in just about every town or village the party passes through. Other traders always bring out the finest for you, there is always enough of what you or the party needs.

Warrior Tribe

Well not neccesarrily a "Tribe" but this assumes your background has you hailing from a village or region where combat training was part of your upbringing. Drack and Strawmen are forbidden from taking this background.

(3) Points: Mounted Archery, you ignore the 50% AV Penalty for using a ranged weapon while mounted.

Past Lives

You have already reincarnated, perhaps multiple times.

  • (3) Points: You have a Tier I Past Life.
  • (5) Points: You have a Tier II Past Life.
  • (8) Points: You have a Tier III Past Life, without the ethereal weapon.

Gaining Additional Resources

In order to gain additional resources, they must be awarded specifically by the GM, or bought with points awarded by the GM. The GM is recommended to award points after completion of a lengthy adventure campaign. Additionally, some resources can simply be bought with money.

See Also: