Difference between revisions of "MRPG Battling Sorcerer"

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==Pillars==
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Blending magic with the sword, Battling Sorcerers use weapons and melee combat to deal maximum damage. While similar to [[MRPG Paladin|paladins]], battling sorcerers are much less idealistic. Power is their religion; the acquisition of more, their only goal. The battling sorcerer is chaotic, hungry, and driven. They are typically very self-reliant and function well on their own.
*While the Battling Sorcerer is intended as kind of an anti-paladin, its more in the sense of "class that plays like Paladin while not being religious". So that end, the Pillars will be based more around basic focuses regarding the split between mage and fighter.
 
*Fight -combat-based abilities
 
*Flight -defensive/evasive abilities
 
*Cast -spellcasting abilities.
 
  
The Arches will bridge fight and cast with flight.
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Battling Sorcerers also have access to the [[MRPG Magefire#Dark magefire|Dark magefire]] spell-tree, giving them exceptional power if used correctly.
  
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==Favored==
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*'''Favored Stat:''' Intelligence
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*'''Favored Proficiencies:''' Weapon Proficiency, Bladed, Magic Proficiency, Dark
  
<table border="1" cellpadding="10">
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==Exigent Moirai==
<tr><td>'''Fight'''</td><td>'''Flight'''</td><td>'''Solve'''</td></tr>
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*'''Rank I:''' For 6 seconds, all damage you deal is treated as Supplemental(untyped) damage.
<tr><td colspan="3">Arch that spans First and Third Pillar</td></tr>
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**'''Rank II:''' Duration increases to 15 seconds.
<tr><td colspan="2">Arch that spans the First and Second Pillar</td></tr>
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***'''Rank II:''' Duration increases to 30 seconds.
<tr><td></td><td colspan="2">Arch that spans Second and Third Pillar</td></tr>
 
  
<tr><td>Order I</td><td>Order I</td><td>Order I</td></tr>
 
<tr><td>Order II</td><td>Order II</td><td>Order II</td></tr>
 
<tr><td>Order III</td><td>Order III</td><td>Order III</td></tr>
 
<tr><td>Order IV</td><td>Order IV</td><td>Order IV</td></tr>
 
<tr><td>Order V</td><td>Order V</td><td>Order V</td></tr>
 
<tr><td>Order VI</td><td>Order VI</td><td>Order VI</td></tr>
 
<tr><td>
 
'''Order VII'''
 
*You gain 1 additional attack per round.
 
  
</td><td>Order VII</td><td>Order VII</td></tr>
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==See Also:==
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*[[Mage Wars RPG]]
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*[[Mage Wars RPG Classes]]
  
<tr><td>
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[[Category:Mage Wars RPG]]
'''Order VIII'''
 
*+4 Speed
 
</td><td>Order VIII</td><td>Order VIII</td></tr>
 
 
 
<tr><td>
 
'''Order IX'''
 
*+1 Attack
 
**+1 Per Order
 
</td><td>
 
'''Order IX'''
 
*+1 Evade
 
**+1 Per Order
 
</td><td>
 
'''Order IX'''
 
*+1 Mystical, +1 Effect
 
**+1 Per Order
 
</td></tr>
 
</table>
 

Revision as of 14:39, 12 May 2016

Blending magic with the sword, Battling Sorcerers use weapons and melee combat to deal maximum damage. While similar to paladins, battling sorcerers are much less idealistic. Power is their religion; the acquisition of more, their only goal. The battling sorcerer is chaotic, hungry, and driven. They are typically very self-reliant and function well on their own.

Battling Sorcerers also have access to the Dark magefire spell-tree, giving them exceptional power if used correctly.

Favored

  • Favored Stat: Intelligence
  • Favored Proficiencies: Weapon Proficiency, Bladed, Magic Proficiency, Dark

Exigent Moirai

  • Rank I: For 6 seconds, all damage you deal is treated as Supplemental(untyped) damage.
    • Rank II: Duration increases to 15 seconds.
      • Rank II: Duration increases to 30 seconds.


See Also: