Difference between revisions of "MRPG Combat and Magic old 2"
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− | This page under | + | This page contains the primary formulas for combat and magic use. |
+ | |||
+ | In Mage Wars RPG, a lot of percentages are used; all numbers are always rounded DOWN to the nearest whole-number or unit. | ||
+ | |||
+ | ==Combat== | ||
+ | Combat is based around 2 things: Attack and Defense(hereto reffered to as AV and DV). It all comes down to your AV and DV scores. Player's have passive AV and DV scores(Base AV and Base DV); when a player makes an attack, their Variable AV(Var-AV) is calculated. if Var-AV is higher than the target's Variable DV(Var-DV), the attack is successful and goes on to damage calculation. | ||
+ | |||
+ | ===Calculating Base and Variable Values=== | ||
+ | |||
+ | ====Base Attack Value==== | ||
+ | Base AV is as simple as Weapon Proficiency(BWP) + Special Weapon Proficiency(SWP)(if applicable). | ||
+ | |||
+ | As covered under [[MRPG Stats#Proficiency Modifiers|Proficiency Modifiers]], proficiencies are increased according to applicable stats. For the purposes of Base AV, use the modified score. | ||
+ | |||
+ | ====Variable Attack Value==== | ||
+ | VAR-AV is determined each time the player makes an attack. The player gets 1d20 per-rank + applicable unmodified special proficiency. In the case of a melee attack, it would be the unmodified Special Proficiency: Melee. | ||
+ | |||
+ | '''Mage Wars PnP:''' A level-9 warrior would role 2d20 and add his Special Proficiency: Melee | ||
+ | |||
+ | '''Mage Wars RPG:''' A level 9 warrior gets 2-40 Var AV + Special Proficiency: Melee | ||
+ | |||
+ | A player without an applicable special proficiency does not get to add that bonus to Var-AV. | ||
+ | |||
+ | Some [[MRPG Facet List|Facets]] will allow the player to use the modified stat at this stage or to add in various stats. | ||
+ | |||
+ | ===Melee Damage Calculation=== |
Revision as of 16:30, 17 July 2012
This page contains the primary formulas for combat and magic use.
In Mage Wars RPG, a lot of percentages are used; all numbers are always rounded DOWN to the nearest whole-number or unit.
Contents
Combat
Combat is based around 2 things: Attack and Defense(hereto reffered to as AV and DV). It all comes down to your AV and DV scores. Player's have passive AV and DV scores(Base AV and Base DV); when a player makes an attack, their Variable AV(Var-AV) is calculated. if Var-AV is higher than the target's Variable DV(Var-DV), the attack is successful and goes on to damage calculation.
Calculating Base and Variable Values
Base Attack Value
Base AV is as simple as Weapon Proficiency(BWP) + Special Weapon Proficiency(SWP)(if applicable).
As covered under Proficiency Modifiers, proficiencies are increased according to applicable stats. For the purposes of Base AV, use the modified score.
Variable Attack Value
VAR-AV is determined each time the player makes an attack. The player gets 1d20 per-rank + applicable unmodified special proficiency. In the case of a melee attack, it would be the unmodified Special Proficiency: Melee.
Mage Wars PnP: A level-9 warrior would role 2d20 and add his Special Proficiency: Melee
Mage Wars RPG: A level 9 warrior gets 2-40 Var AV + Special Proficiency: Melee
A player without an applicable special proficiency does not get to add that bonus to Var-AV.
Some Facets will allow the player to use the modified stat at this stage or to add in various stats.