Difference between revisions of "MRPG Combat and Magic old 2"

From The Coursebooks Wiki
Jump to navigation Jump to search
(Replaced content with 'This page under severe revision.')
Line 1: Line 1:
This page under severe revision.
+
This page contains the primary formulas for combat and magic use.
 +
 
 +
In Mage Wars RPG, a lot of percentages are used; all numbers are always rounded DOWN to the nearest whole-number or unit.
 +
 
 +
==Combat==
 +
Combat is based around 2 things: Attack and Defense(hereto reffered to as AV and DV). It all comes down to your AV and DV scores. Player's have passive AV and DV scores(Base AV and Base DV); when a player makes an attack, their Variable AV(Var-AV) is calculated. if Var-AV is higher than the target's Variable DV(Var-DV), the attack is successful and goes on to damage calculation.
 +
 
 +
===Calculating Base and Variable Values===
 +
 
 +
====Base Attack Value====
 +
Base AV is as simple as Weapon Proficiency(BWP) + Special Weapon Proficiency(SWP)(if applicable).
 +
 
 +
As covered under [[MRPG Stats#Proficiency Modifiers|Proficiency Modifiers]], proficiencies are increased according to applicable stats. For the purposes of Base AV, use the modified score.
 +
 
 +
====Variable Attack Value====
 +
VAR-AV is determined each time the player makes an attack. The player gets 1d20 per-rank + applicable unmodified special proficiency. In the case of a melee attack, it would be the unmodified Special Proficiency: Melee.
 +
 
 +
'''Mage Wars PnP:''' A level-9 warrior would role 2d20 and add his Special Proficiency: Melee
 +
 
 +
'''Mage Wars RPG:''' A level 9 warrior gets 2-40 Var AV + Special Proficiency: Melee
 +
 
 +
A player without an applicable special proficiency does not get to add that bonus to Var-AV.
 +
 
 +
Some [[MRPG Facet List|Facets]] will allow the player to use the modified stat at this stage or to add in various stats.
 +
 
 +
===Melee Damage Calculation===

Revision as of 16:30, 17 July 2012

This page contains the primary formulas for combat and magic use.

In Mage Wars RPG, a lot of percentages are used; all numbers are always rounded DOWN to the nearest whole-number or unit.

Combat

Combat is based around 2 things: Attack and Defense(hereto reffered to as AV and DV). It all comes down to your AV and DV scores. Player's have passive AV and DV scores(Base AV and Base DV); when a player makes an attack, their Variable AV(Var-AV) is calculated. if Var-AV is higher than the target's Variable DV(Var-DV), the attack is successful and goes on to damage calculation.

Calculating Base and Variable Values

Base Attack Value

Base AV is as simple as Weapon Proficiency(BWP) + Special Weapon Proficiency(SWP)(if applicable).

As covered under Proficiency Modifiers, proficiencies are increased according to applicable stats. For the purposes of Base AV, use the modified score.

Variable Attack Value

VAR-AV is determined each time the player makes an attack. The player gets 1d20 per-rank + applicable unmodified special proficiency. In the case of a melee attack, it would be the unmodified Special Proficiency: Melee.

Mage Wars PnP: A level-9 warrior would role 2d20 and add his Special Proficiency: Melee

Mage Wars RPG: A level 9 warrior gets 2-40 Var AV + Special Proficiency: Melee

A player without an applicable special proficiency does not get to add that bonus to Var-AV.

Some Facets will allow the player to use the modified stat at this stage or to add in various stats.

Melee Damage Calculation