Difference between revisions of "MRPG Effects"

From The Coursebooks Wiki
Jump to navigation Jump to search
(Created page with 'Though I loathe each and every one of these effects from the bottom of my very soul, they are neccessary in order to provide a well-balanced and rounded gameplay experience. Each…')
 
Line 1: Line 1:
 
Though I loathe each and every one of these effects from the bottom of my very soul, they are neccessary in order to provide a well-balanced and rounded gameplay experience. Each effect is temporary and can be overcome with the use of a [[MRPG Flourish]].
 
Though I loathe each and every one of these effects from the bottom of my very soul, they are neccessary in order to provide a well-balanced and rounded gameplay experience. Each effect is temporary and can be overcome with the use of a [[MRPG Flourish]].
 +
 +
'''Effects:'''
 +
*Blindness
 +
*Knockdown
 +
*Shaken
 +
*Disarm
 +
*Hamstrung
 +
  
 
==Knockdown==
 
==Knockdown==

Revision as of 07:19, 21 July 2012

Though I loathe each and every one of these effects from the bottom of my very soul, they are neccessary in order to provide a well-balanced and rounded gameplay experience. Each effect is temporary and can be overcome with the use of a MRPG Flourish.

Effects:

  • Blindness
  • Knockdown
  • Shaken
  • Disarm
  • Hamstrung


Knockdown

Knockdown-formula go here.

The knockdown effect typically lasts for 5 to 7 seconds, there is no stat or skill that allows you to get up faster, except for a flourish. While you are knocked down, you may attempt to flourish once a second in order to regain your footing.

See Also: