Difference between revisions of "MRPG Enchanting"

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Basic enchanting is a simple process of adding a magical enchantment to an item. Like runeing, this type of enchanting typically adds stat bonuses and other modifiers, though it can increase the base damage.
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Basic enchanting is a simple process of adding a [[MRPG Enchanted Effects|magical enchantment]] to an item. Like runeing, this type of enchanting typically adds stat bonuses and other modifiers, though it can increase the base damage.
  
 
Basic enchanting is much simpler and will probably provide a good starting point for most players. Each recipe requires only 3 materials.
 
Basic enchanting is much simpler and will probably provide a good starting point for most players. Each recipe requires only 3 materials.
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*Powders
 
*Powders
 
*Gemstones
 
*Gemstones
*[[MRPG Collectibles|Collectibles]]
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*An Elixir(alchemical)
 
*An Elixir(alchemical)
  
Unlike other crafting steps, enchanting ingredients have no "quality" associated with them, what you see is what you get. Enchanting uses a library of 5 different powders and eight different gemstones. All recipes draw from this list as well as the [[MRPG Collectibles|Collectibles]] and [[MRPG Alchemy|Alchemy]] lists. Powders are measured in Motes.
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Unlike other crafting steps, enchanting ingredients have no "quality" associated with them, what you see is what you get. Enchanting uses a library of 5 different powders and eight different gemstones. All recipes draw from this list as well as the and [[MRPG Alchemy|Alchemy]] lists. Powders are measured in Motes.
  
 
[[MRPG Enchanting Ingredients|Enchanting Ingredients]]
 
[[MRPG Enchanting Ingredients|Enchanting Ingredients]]
  
 
==Enchanting Steps==
 
==Enchanting Steps==
The enchanter begins by gathering the ingredients, which will typically consist of a small heap of various powders and a handful of gemstones. More exotic recipes might call for some special items.  
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The enchanter begins by gathering the ingredients, which will typically consist of a small heap of various powders and a handful of gemstones. These are dissolved in a mixture of catalysts inside a special container. More exotic recipes might call for some special items.
 +
 
 +
Once all ingredients are placed in the container and given time to steep, this creates a vial, or finished enchantment. This finished vial can then be freely traded or sold. It must eventually be broken over the item in order to apply the appropriate enchantment. Finished vials can also drop as random loot.
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 +
Every enchantment requires, at minimum: A Powder, a Gemstone, an alchemical catalyst, and a container.
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 +
===Powders===
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The formula is as follows:
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<table border="1">
 +
<tr><td>'''Powder'''</td><td>'''Element'''</td><td>'''Mots/Tier I'''</td><td>'''Mots/Tier II'''</td><td>'''Mots/Tier III'''</td></tr>
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<tr><td>Ivory</td><td>Earth</td><td>30</td><td>90</td><td>240</td></tr>
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<tr><td>Fire Lotus Dust</td><td>Fire</td><td>20</td><td>70</td><td>100</td></tr>
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<tr><td>Crystal</td><td>Air</td><td>10</td><td>30</td><td>70</td></tr>
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<tr><td>Opal</td><td>Water</td><td>10</td><td>30</td><td>70</td></tr>
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</table>
 +
 
 +
====Dual-Type Enchantments====
 +
Creating a Dual-Type enchantment involves binding one type of dust to another. Diamond Dust is used as a binder, and must be added in equal amounts to the primary-type. Whichever element uses the larger number of Mots is the primary-type.
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 +
So, in order to make a Tier I Landslide enchantment(Earth/Water) you would need 30 mots of Ivory, 30 mots of Diamond Dust, and 10 mots of Opal.
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 +
===Gemstones===
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Unlike powders, gems are not tied to a specific element. Rather, the number and type of stone required is determined by the number of mots the recipe calls for. More mots = more and better gemstones. The gems required are 1 gem for every 10 mots used.
 +
 
 +
So, a basic Tier 1 Earth enchantment using 30 mots would require 3 quartz crystals.
 +
 
 +
<table border="1">
 +
<tr><td>'''Gem'''</td><td>'''Motes'''</td></tr>
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<tr><td>Quartz Crystal</td><td>10-100</td></tr>
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<tr><td>Blood Ruby</td><td>110-250</td></tr>
 +
<tr><td>Topaz</td><td>260-360</td></tr>
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<tr><td>Emerald</td><td>370-500</td></tr>
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<tr><td>Knight Sapphire</td><td>510-730</td></tr>
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<tr><td>Flawless Diamond</td><td>740-880</td></tr>
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<tr><td>Gemerald</td><td>890-999</td></tr>
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<tr><td>Quantum Crystal</td><td>1000+</td></tr>
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</table>
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 +
===Elixirs===
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The Elixir acts as an alchemical catalyst and dissolves the other reagants inside a container. The Elixir is created by mixing three distinct [[MRPG Potions#Catalysts|catalysts]] with the above mots of powder and gemstones in a container. The recipe requires one of each potion per elemental type per tier. This means that a basic Tier I fire enchantment would call for 3 catalysts, while are Tier III dual-type would call for 18.
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The Catalysts are:
 +
*Alchemical Catalyst: Gold
 +
*Alchemical Catalyst: Quicksilver
 +
*Alchemical Catalyst: Hearth
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*Alchemical Catalyst: Foundation
 +
*Alchemical Catalyst: Quick
 +
*Alchemical Catalyst: Wet
 +
*Alchemical Catalyst: Dark
 +
*Alchemical Catalyst: Light
 +
 
 +
Each Elemental type requires the following combination of catalysts:
 +
 
 +
<table border="1">
 +
<tr><td>'''Element'''</td><td>'''Catalyst 1'''</td><td>'''Catalyst 2'''</td><td>'''Catalyst 3'''</td></tr>
 +
<tr><td>Earth</td><td>Hearth</td><td>Foundation</td><td>Gold</td></tr>
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<tr><td>Fire</td><td>Light</td><td>Quick</td><td>Gold</td></tr>
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<tr><td>Wind</td><td>Quicksilver</td><td>Light</td><td>Light</td></tr>
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<tr><td>Water</td><td>Wet</td><td>Foundation</td><td>Dark</td></tr>
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</table>
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===Container===
 +
All of the ingredients are combined in an appropriate container, which is then broken over the item you plan to enchant. Even though a finished enchantment is called a Vial, enchantments cannot actually fit in vials. Since the catalysts themselves come in vials, the smallest container that can fit an enchantment is the bottle.
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 +
<table border="1">
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<tr><td>'''Container'''</td><td>'''# Catlysts'''</td></tr>
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<tr><td>Bottle</td><td>3</td></tr>
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<tr><td>Jar</td><td>4-9</td></tr>
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<tr><td>Jug</td><td>10-17</td></tr>
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<tr><td>Amphora</td><td>18+</td></tr>
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</table>
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 +
Containers can be made from any solid material, and, in a few rare cases, from anything. Each recipe will call for a specific material. For elemental-type recipes, use the following:
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 +
*Earth - Clay
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*Fire - Obsidian
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*Wind - Crystal
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*Water - Glass
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 +
For dual-type recipes, you will need a dual-type container. See [[MRPG Alchemy|Alchemy]] for instructions.
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 +
==Enchanting Recipes==
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Eventually these will be organized into a large table, but essentially, the recipe required a specific number of gemstones of a type determined by the enchantment and tier.
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 +
'''Sample Recipes:'''
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*'''Fire I:''' 20 mots of Fire Lotus Dust, 2 quartz crystals, alchemical catalysts Light, Quick, and Gold; combined in an Obsidian Jug(11 pieces of Obsidian).
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*'''Landslide III:''' 720 mots of Ivory Dust, 210 Mots of Powdered Opal, 93 Gemeralds, three each of alchemical catalysts Hearth, Gold, Wet, Dark, six of Foundation; combined in a dual-type Clay/Glass Amphora(24 each of Glass and Clay).
  
The first step is to create the Locus, this is done by combining dust(powders) with gemstones. A simple enchantment might call for a single Locus, more complex recipes may require several. Locuses will never appear as random loot.  
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*'''Focus''' Turns the item into a focus item. Might add specific focus bonuses around it.
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**Idea: specific focus groups for each type(Physical, Mystical, Effect, etc), each grants an extra Star to a spell of that type. These should be very expensive.  
  
Every enchantment also requires an Elixir, which is made with [[MRPG Alchemy|alchemy]]. These are all combined(dissolved) in a mystical vial to create the enchantment.
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*'''Returning''' This weapon returns to your hand or inventory when thrown, launched, or dropped.
  
This finished vial can then be freely traded or sold. It must eventually be broken over the tiem in order to apply the appropriate enchantment. Finished vials can also drop as random loot.
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==Imbued Gemstones==
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[[MRPG Enchanting Ingredients#Gemstones|Gemstones]] can be -Imbued for use in crafting. Imbued gemstones have no effect on enchantments but are used in making [[MRPG Mage Robes]], which is accomplished through [[MRPG Smithing#Tailoring|tailoring]].
  
 
==See Also:==
 
==See Also:==

Latest revision as of 18:38, 26 September 2017

Basic enchanting is a simple process of adding a magical enchantment to an item. Like runeing, this type of enchanting typically adds stat bonuses and other modifiers, though it can increase the base damage.

Basic enchanting is much simpler and will probably provide a good starting point for most players. Each recipe requires only 3 materials.

Enchanting Tools

Enchanting does not require any special tools, but the ingredients must be mixed in a vial which is either found or bought from a vendor. Once the enchantment is complete, it must be applied to the item by breaking the vial over it.

Enchanting Ingredients

Each recipe requires a number of each of the following:

  • Powders
  • Gemstones
  • An Elixir(alchemical)

Unlike other crafting steps, enchanting ingredients have no "quality" associated with them, what you see is what you get. Enchanting uses a library of 5 different powders and eight different gemstones. All recipes draw from this list as well as the and Alchemy lists. Powders are measured in Motes.

Enchanting Ingredients

Enchanting Steps

The enchanter begins by gathering the ingredients, which will typically consist of a small heap of various powders and a handful of gemstones. These are dissolved in a mixture of catalysts inside a special container. More exotic recipes might call for some special items.

Once all ingredients are placed in the container and given time to steep, this creates a vial, or finished enchantment. This finished vial can then be freely traded or sold. It must eventually be broken over the item in order to apply the appropriate enchantment. Finished vials can also drop as random loot.

Every enchantment requires, at minimum: A Powder, a Gemstone, an alchemical catalyst, and a container.

Powders

The formula is as follows:

PowderElementMots/Tier IMots/Tier IIMots/Tier III
IvoryEarth3090240
Fire Lotus DustFire2070100
CrystalAir103070
OpalWater103070

Dual-Type Enchantments

Creating a Dual-Type enchantment involves binding one type of dust to another. Diamond Dust is used as a binder, and must be added in equal amounts to the primary-type. Whichever element uses the larger number of Mots is the primary-type.

So, in order to make a Tier I Landslide enchantment(Earth/Water) you would need 30 mots of Ivory, 30 mots of Diamond Dust, and 10 mots of Opal.

Gemstones

Unlike powders, gems are not tied to a specific element. Rather, the number and type of stone required is determined by the number of mots the recipe calls for. More mots = more and better gemstones. The gems required are 1 gem for every 10 mots used.

So, a basic Tier 1 Earth enchantment using 30 mots would require 3 quartz crystals.

GemMotes
Quartz Crystal10-100
Blood Ruby110-250
Topaz260-360
Emerald370-500
Knight Sapphire510-730
Flawless Diamond740-880
Gemerald890-999
Quantum Crystal1000+

Elixirs

The Elixir acts as an alchemical catalyst and dissolves the other reagants inside a container. The Elixir is created by mixing three distinct catalysts with the above mots of powder and gemstones in a container. The recipe requires one of each potion per elemental type per tier. This means that a basic Tier I fire enchantment would call for 3 catalysts, while are Tier III dual-type would call for 18.

The Catalysts are:

  • Alchemical Catalyst: Gold
  • Alchemical Catalyst: Quicksilver
  • Alchemical Catalyst: Hearth
  • Alchemical Catalyst: Foundation
  • Alchemical Catalyst: Quick
  • Alchemical Catalyst: Wet
  • Alchemical Catalyst: Dark
  • Alchemical Catalyst: Light

Each Elemental type requires the following combination of catalysts:

ElementCatalyst 1Catalyst 2Catalyst 3
EarthHearthFoundationGold
FireLightQuickGold
WindQuicksilverLightLight
WaterWetFoundationDark

Container

All of the ingredients are combined in an appropriate container, which is then broken over the item you plan to enchant. Even though a finished enchantment is called a Vial, enchantments cannot actually fit in vials. Since the catalysts themselves come in vials, the smallest container that can fit an enchantment is the bottle.

Container# Catlysts
Bottle3
Jar4-9
Jug10-17
Amphora18+

Containers can be made from any solid material, and, in a few rare cases, from anything. Each recipe will call for a specific material. For elemental-type recipes, use the following:

  • Earth - Clay
  • Fire - Obsidian
  • Wind - Crystal
  • Water - Glass

For dual-type recipes, you will need a dual-type container. See Alchemy for instructions.

Enchanting Recipes

Eventually these will be organized into a large table, but essentially, the recipe required a specific number of gemstones of a type determined by the enchantment and tier.

Sample Recipes:

  • Fire I: 20 mots of Fire Lotus Dust, 2 quartz crystals, alchemical catalysts Light, Quick, and Gold; combined in an Obsidian Jug(11 pieces of Obsidian).
  • Landslide III: 720 mots of Ivory Dust, 210 Mots of Powdered Opal, 93 Gemeralds, three each of alchemical catalysts Hearth, Gold, Wet, Dark, six of Foundation; combined in a dual-type Clay/Glass Amphora(24 each of Glass and Clay).
  • Focus Turns the item into a focus item. Might add specific focus bonuses around it.
    • Idea: specific focus groups for each type(Physical, Mystical, Effect, etc), each grants an extra Star to a spell of that type. These should be very expensive.
  • Returning This weapon returns to your hand or inventory when thrown, launched, or dropped.

Imbued Gemstones

Gemstones can be -Imbued for use in crafting. Imbued gemstones have no effect on enchantments but are used in making MRPG Mage Robes, which is accomplished through tailoring.

See Also: