Difference between revisions of "MRPG Flourish"
Jump to navigation
Jump to search
(Created page with 'In Mage Wars RPG, the flourish system is, by necessity, implemented in a much more boring and practical way. Essentially, when fighting various [[MRPG Effec…') |
|||
Line 1: | Line 1: | ||
In [[Mage Wars RPG]], the [[MPNP Flourish|flourish]] system is, by necessity, implemented in a much more boring and practical way. Essentially, when fighting various [[MRPG Effects]] effects such as blindness or knockdown, you can attempt to flourish once a second by taping the ~ key. The engine will then roll a virtual D20 and on a natural twenty you will succeed in the flourish and negate the effect. | In [[Mage Wars RPG]], the [[MPNP Flourish|flourish]] system is, by necessity, implemented in a much more boring and practical way. Essentially, when fighting various [[MRPG Effects]] effects such as blindness or knockdown, you can attempt to flourish once a second by taping the ~ key. The engine will then roll a virtual D20 and on a natural twenty you will succeed in the flourish and negate the effect. | ||
+ | |||
+ | Various items and facets can increase your base-flourish. A +4 to flourish adds 4 to the dice role, so a role of 16 would succeed the flourish. | ||
==See Also:== | ==See Also:== | ||
− | [[Mage Wars RPG]] | + | *[[Mage Wars RPG]] |
+ | *[[MRPG Flourish]] |
Revision as of 19:38, 21 July 2012
In Mage Wars RPG, the flourish system is, by necessity, implemented in a much more boring and practical way. Essentially, when fighting various MRPG Effects effects such as blindness or knockdown, you can attempt to flourish once a second by taping the ~ key. The engine will then roll a virtual D20 and on a natural twenty you will succeed in the flourish and negate the effect.
Various items and facets can increase your base-flourish. A +4 to flourish adds 4 to the dice role, so a role of 16 would succeed the flourish.