Difference between revisions of "MRPG Level System"

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===Epic Levels===
 
===Epic Levels===
 
Past Rank VIII the player enters the Epic Levels stage of the game, there are 24 Epic Levels with no individual ranks, making the total level cap 88. Beyond level 64, players will stop receiving stat increases and instead earn 1 point per level for proficiencies. The Epic Levels will be much, much more difficult than the lower levels.
 
Past Rank VIII the player enters the Epic Levels stage of the game, there are 24 Epic Levels with no individual ranks, making the total level cap 88. Beyond level 64, players will stop receiving stat increases and instead earn 1 point per level for proficiencies. The Epic Levels will be much, much more difficult than the lower levels.
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==Cap==
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Too many MMOs make the mistake of focusing entirely around end-game content. Levels 1-59 exist souly to get to level 60, and the entire game happens at level 60. This is retarded, the journey is just as important, if not more important than the destination.
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While Mage Wars will have extensive and AWESOME end-game content, the content will be designed around a level cap of 64, since progression into the epic levels will be kind of ridiculous. And, unlike at the lower levels, characters with epic levels will not have too much of an advantage over those without(E.G. a level 80 character grouped with a level 64 will not be the one doing all the work).
  
 
==See Also:==
 
==See Also:==
 
[[Mage Wars RPG]]
 
[[Mage Wars RPG]]

Revision as of 17:01, 27 June 2012

(Note: the PnP and MMO use the same level-progression System)

Level progression in Mage Wars PnP is based around 24 levels divided into 3 ranks of 8 levels each. Those paying close attention may have seen this coming.

Every 3 levels the player gets points to spend on increasing stats and proficiencies. Every level the player earns 1 point to spend on facets

XP Table

Rank I:Rank II:Rank III:
LevelXP
1100
2300
3500
4800
51100
61600
72400
87200
LevelXP
93200
104200
115400
126800
138400
1410200
1512400
1637200
LevelXP
1716000
1819000
1924000
2032000
2154000
2270000
2390000
24270000

Spell Progression

New spells will become available to the player every 3 and 5 levels. So the player will earn new spells(or improved versions of old spells) at Levels 3, 5, 6, 9, 10, etc.

Level Progression Beyond Rank III

Players can continue to level past Rank III, all the way up to Rank VIII. For each Rank past III the player earns, they have the ability to take on 1 new Proficiency, allowing for a total of 13 proficiencies at Rank VIII(level 64).

Epic Levels

Past Rank VIII the player enters the Epic Levels stage of the game, there are 24 Epic Levels with no individual ranks, making the total level cap 88. Beyond level 64, players will stop receiving stat increases and instead earn 1 point per level for proficiencies. The Epic Levels will be much, much more difficult than the lower levels.

Cap

Too many MMOs make the mistake of focusing entirely around end-game content. Levels 1-59 exist souly to get to level 60, and the entire game happens at level 60. This is retarded, the journey is just as important, if not more important than the destination.

While Mage Wars will have extensive and AWESOME end-game content, the content will be designed around a level cap of 64, since progression into the epic levels will be kind of ridiculous. And, unlike at the lower levels, characters with epic levels will not have too much of an advantage over those without(E.G. a level 80 character grouped with a level 64 will not be the one doing all the work).

See Also:

Mage Wars RPG