Difference between revisions of "MRPG Materials"

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(Imbued)
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*Water Imbued
 
*Water Imbued
  
A skilled [[MRPG Crafting#Smithing|smith]] can make any base-item imbued.
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A skilled [[MRPG Crafting#Smithing|smith]] can make any base-item imbued. In order to Imbue an item, they must mix it with an [[MRPG Alchemy|alchemical agent]]. Just as in all things, the agent has a [[MRPG Weapons and Armor#Quality|quality]] to it that will effect the final quality of the finished product.
  
 
==See Also:==
 
==See Also:==

Revision as of 21:51, 6 November 2012

Mage Wars RPG offers a few more selections for materials than are mentioned in the Course Books.

Material Types

Metal

  • Steel
  • Silver
  • Runesteel
  • Starmetal
  • Adamantium
  • Mithril
  • Orichalcum
  • Dragonite

Metals come in three forms: ore, filings, and ingots. Only ingots are used in crafting, the other two must be refined. No special ability or skill is required to refine metal as long as the player has the Smithing skill. Metals of unlike qualities can be mixed, but the quality is always the lowest rate(Example: 9 Fine filings are mixed with one 1 Poor filing, the result is a Poor ingot.

1 unit of Ore produces 3 units of Filings, 10 units of Filings are required to make 1 Ingot.

Wood

  • Oak
  • Yew
  • Darkwood
  • Ironwood
  • Runewood

Wood comes in three forms: pieces, bundles, and bales. Entire bales of wood must be used as the crafter will sift through the material and select only the right bits for his purpose. Wood is slightly more common than metal and entire bales will not be difficult to obtain.

10 Pieces make 1 Bundle, 5 Bundles make 1 Bale.

Leather

  • Cowhide
  • Pigleather
  • Enchanted Leather
  • Green Leather
  • Runeleather
  • Mystical Leather
  • Dragonskin

Leather simple comes in three forms: chips, strips, and stacks. Again, only stacks are the refined form, but "finished" stacks will often be gathered, while strips and chips are produced in the crafting process and can be refined back into stacks.

8 Chips produce 1 Strip, 5 Strips produce 1 Stack.

Imbued

Imbued materials are those imbued with a specific energy-type. Equipping an armor or piece of jewelry with the imbued-property adds +1-per-quality-level to your resistance to that damage-type. A weapon deals 1 additional damage point per quality level plus an extra 1d6 for being Very Fine.

Imbued Properties are:

  • Positive Imbued
  • Negative Imbued
  • Earth Imbued
  • Fire Imbued
  • Wind Imbued
  • Water Imbued

A skilled smith can make any base-item imbued. In order to Imbue an item, they must mix it with an alchemical agent. Just as in all things, the agent has a quality to it that will effect the final quality of the finished product.

See Also: