Difference between revisions of "MRPG Materials"
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A skilled [[MRPG Crafting#Smithing|smith]] can make any base-item imbued. In order to Imbue an item, they must mix it with an [[MRPG Alchemy|alchemical agent]]. Just as in all things, the agent has a [[MRPG Weapons and Armor#Quality|quality]] to it that will effect the final quality of the finished product. The imbueing process takes place while | A skilled [[MRPG Crafting#Smithing|smith]] can make any base-item imbued. In order to Imbue an item, they must mix it with an [[MRPG Alchemy|alchemical agent]]. Just as in all things, the agent has a [[MRPG Weapons and Armor#Quality|quality]] to it that will effect the final quality of the finished product. The imbueing process takes place while | ||
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+ | ==Material Improvement== | ||
+ | It is possible to improve the quality of finished refined materials through the use of [[MRPG Ritual Enchanting#Quality Improvement|ritual crafting]]. | ||
==See Also:== | ==See Also:== |
Revision as of 22:35, 6 November 2012
Mage Wars RPG offers a few more selections for materials than are mentioned in the Course Books.
Contents
Material Types
Metal
- Steel
- Silver
- Runesteel
- Starmetal
- Adamantium
- Mithril
- Orichalcum
- Dragonite
Metals come in three forms: ore, filings, and ingots. Only ingots are used in crafting, the other two must be refined. No special ability or skill is required to refine metal as long as the player has the Smithing skill. Metals of unlike qualities can be mixed, but the quality is always the lowest rate(Example: 9 Fine filings are mixed with one 1 Poor filing, the result is a Poor ingot.
1 unit of Ore produces 3 units of Filings, 10 units of Filings are required to make 1 Ingot.
Wood
- Oak
- Yew
- Darkwood
- Ironwood
- Runewood
Wood comes in three forms: pieces, bundles, and bales. Entire bales of wood must be used as the crafter will sift through the material and select only the right bits for his purpose. Wood is slightly more common than metal and entire bales will not be difficult to obtain.
10 Pieces make 1 Bundle, 5 Bundles make 1 Bale.
Leather
- Cowhide
- Pigleather
- Enchanted Leather
- Green Leather
- Runeleather
- Mystical Leather
- Dragonskin
Leather simple comes in three forms: chips, strips, and stacks. Again, only stacks are the refined form, but "finished" stacks will often be gathered, while strips and chips are produced in the crafting process and can be refined back into stacks.
8 Chips produce 1 Strip, 5 Strips produce 1 Stack.
Imbued
Imbued materials are those imbued with a specific energy-type. Equipping an armor or piece of jewelry with the imbued-property adds +1-per-quality-level to your resistance to that damage-type. A weapon deals 1 additional damage point per quality level plus an extra 1d6 for being Very Fine.
Imbued Properties are:
- Positive Imbued
- Negative Imbued
- Earth Imbued
- Fire Imbued
- Wind Imbued
- Water Imbued
A skilled smith can make any base-item imbued. In order to Imbue an item, they must mix it with an alchemical agent. Just as in all things, the agent has a quality to it that will effect the final quality of the finished product. The imbueing process takes place while
Material Improvement
It is possible to improve the quality of finished refined materials through the use of ritual crafting.