MRPG Mobs

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Revision as of 21:18, 30 November 2012 by CourseDirector (talk | contribs) (Mystical)
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For the purposes of organization and keeping in line with the trading card game, this article will refer to Units. I use the term "mob" all over the wiki as this is effectively a game design document, however the PnP and card games use the term "unit".

Units are devided into three super-categories: Mortal, Metal, and Mystical. Mortal enemies are basic, non-magical beings such as humans, animals, etc. They can be killed by ordinary weapons, and while they may possess magic, they are not magical in nature. Metal are beings of magical origins. While not inhernently mystical themselves, they do not exist by nature. Mystical are creatures of an inherently magical nature. They are often responsible for creating most of the Metal creatures. Mystical beings are usually highly intelligent and very powerful.

Each classification also has three generic subtypes: Anthropoid, Monster, and Beast, as well as customized sub-types:

  • Anthropoid: an anthropoid is something that walks generally on two legs in an upright pose with it's head on the top.
  • Monster: a monster is unlike any normal, terestrial shape. A monster may walk on two legs, but will not have anything resembling the shape of a man. It may walk on more than two legs, it may walk on more than four.
  • Beast: A beast always walks on four legs, it lacks arms or opposable thumbs, and is largely unintelligent.

There is also some overlap: Spirits are mystical creatures and subject to the rules therein, but there can be a spitirt of any other unit-type. The same holds for Magetecha.

Mortal

Humans, alternate races, and basically any creature that begins as just an ordinary being. Something with a traditional life-cycle. The Galgan are an example of a monster that is ordinary and mortal; they can be killed by non-magical weapons. They lay eggs and raise young; eventually they grow old and die.

Mortal enemies can be enhanced by magic, but they are still hurt by ordinary weapons.

Anthropoid

Note that in-game most of these will use the prefix "Marconian" because they are marcon soldiers.

  • Foot Soldier - Unarmored, carrying some kind of basic weapon, this is the lowest-level soldier the Marconians employ.
  • Pikemen - pretty basic mook-type, human, lightly armored, cheap so theres a lot of them.
  • Swordsmen - A pikemen but with a sword and shield instead of a pike.
  • Armored Swordsmen - A swordsmen with better armor, weapons, etc.
  • Light Horse - a rider on horseback, about as armored as a pikemen, but mounted on a horse and carrying a flail. The rider of the Light Horse cannot be knocked off, they are considered a single unit. Has increased range.
  • Cavalry - a rider on horseback, armed with a large kite shield and a long lance. The rider can be knocked off the horse and continue to fight on foot with the same basic speed but improved range of a pikemen.
  • Heavy Cavalry - think classic medieval armored knight. Big, powerful, long lance. When knocked off of horse, though, he becomes very slow and will break aggro easily.
  • Villager - some peasant with a random farm implement
  • Millitia - basically and organized group of peasants with slightly better weapons and armor.

Undead

  • Basic zombie
    • Draugr - dead warrior haunted by it's own spirit, borrowed from norse mythology.
      • Thusen Draugr - a dead warrior haunted by his own spirit in Dolahan armor.
      • Dolahan - empty suit of armor possessed by a demon. Probably a miss-spelling of Dullahan, but different enough to be acceptable.
  • Dullahan - probably the basis for my Dolahan, but in MRPG a different monster. Basically a possessed headless horsmen in awesome armor using its own demon head as a shield. Maybe a more powerful version of the Dolahan?

Monster

Not quite mystical or magical, monsters are beasts of fantastical origins but mundane modern strengths.

  • Hellkite - hellkites are decended from Fallen Dragons, and while dragonesque in appearance are by no means a match for their brethren. Hellkites have moderate intelligence(putting them roughly on par with a fairly stupid dolphin, or a really smart cat), no magical abilities of any kind, and a life span of around 15-30 years. They operate mostly on instinct, acting as apex-predators on the outskirts of dragon lands where they are left relatively in piece. They have adapted smaller bodies, growing to no more than around 2,000lb, and all of them can be described as Red Fire dragons.
  • Basilisk - a large snake-like create that turns people to stone.
  • Galgan - giant bug-like creature that exists mostly to eat basilisks.

Viverren

Viverren are small, cat-like, bipedal creatures. They have limited inteligence, possessing the ability for speach and even a crude written language. They tend to inhabit sewers under populated regions, where they make and use tools and survive by killing and eating whatever they can. Including people.

Beast

Blood Beasts

Blood Beasts typically ordinary apex-predators driven mad in the areas around large battlefields. Particaularly fields where magic was used, and on which at least one side was pretty severely slaughtered.

You can basically take any animal you want, slap "blood" before the name, and call it a day. In Mage Wars RPG, the blood beast mechanic exists to explain why common animals are going out of their way to attack people.

Mystical

Mystical Creatures are sentient, non-human life forms with a strong magical nature. Unlike mortals, they are long-lived and considerably stronger. Mysticals cannot be hurt by ordinary(non-magical) weapons, and take extra damage from Magical Materials.

  • Rules: All mystical creatures get 10-50% damage reduction from mortal damage. They take no damage at all from non-magical materials. This applies only to mortal weapon damage, enchantments on the weapon can still do damage. However, a non-magical, un-enchanted weapon cannot strike a mystical creature.

Anthropoid

  • Nuckelavee - looks like a skinless, fused horse and rider. Borrowed from Orcadian lore. Not going to be terribly similar, but will have weakness to water magic.

Shade

A shade is a creature of absolute darkness, a being born of the abuse of dark powers. Like Spirits, they have a 50% chance to be missed when attacked, and usually inflict stat damage.


Monster

  • Tsuchigumo - giant transforming intelligent spider, it neatly circumvents the "spiders don't scale up" problem by being magical(AKA "A wizard did it"). Could do a whole quest-chain on these. Borrowed from Japanese folklore.

Daemons and Fiends

Due to a recentish necessary change in the Course Books, "demons" have been brought more in line with the traditional usage of the terminology. The term Daemon now refers to evil, flesh-and-blood monsters created by Moroni. Yes, I am aware that in greek mythology daemons are supposed to be good, I'm just stealing a word, shut up.

  • Fiends - fiends are less powerful, more common. Usually light and fast, focusing on melee attacks.
  • Daemon - much more powerful than fiends, almost as strong as true demons.

Beast

Mystical Beasts are special, insofar as they tend to be much more intelligent, sometimes even sentient, as compared to mortal or metal beasts.

Spirit

A weaker subset of mystical, spirits are incorporeal monsters of various sorts.There can be a "spirit" version of any mortal or mystical mob-type, which automatically makes that mob mystical(even if its original type was mortal).

All spirits have a 50% miss-chance for all attacks(including magic). This is calculated separately from AV and RV, so the actual miss-rate may be much higher. This can be bypassed if the weapon has the enchanted-effect Spirit Touch. Magical effects must may also recieve a ghspirit-touch ability later on.

Metal

Metal is a blanket-term for enemies of an artificial origin. The Basilisk, for example, which was created sometime during the Mage Wars(Although basilisks can still reproduce, they are not natural in origin). Additionally, all summoned creatures will be considered metal. Any summoned enemies will also fall into this category.

These enemies take extra damage from magic and less damage from ordinary weapons.

Anthropoid

Monster

Beast

  • Nocverine: a metal, cat-like creature, very quick. They attack with sharp claws.

Magetecha

Magetecha are a subgroup of Metal, and are normal creatures augmented by artificial means. They are weaker than traditional Metal but may have other advantages. In general, they lack the Mortal damage-reduction of metal. Like spirits, there can be a Magetecha-version of any non-metal mob.


See Also: