MRPG Paladin

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Revision as of 23:46, 10 May 2016 by CourseDirector (talk | contribs) (Pillars)
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The Paladin is a holy warrior, the ultimate force of good. Using a heavy comination of magic and melee, they can imbue each attack with holy wrath.

Proficiencies

  • Armor Proficiency, Plate
  • Weapon Proficiency, Blunt
  • Shield Proficiency
  • Magic Proficiency, Physical
  • Magic Proficiency, Mystical

Schools

Paldins have access to the following schools of Magic:

  • Light
  • Mind
  • Life
  • Change
  • Holy

Exigent Moirai

  • Rank I: Completely heal yourself or one ally. Remove all effects, reset all cool downs.
    • Rank II: On using the ability, roll 1d20. On a 20, reset the ability. You may use it again today.
      • Rank III: Ability resets on a 17-20.

Activated Abilities

  • Start
    • Judgement
    • Power Attack
  • Rank I
    • Motivate
  • Rank II
    • Consecrate

Pillars

Crusader Chaplin Monk?

  • Crazy awesome devotion pillar
  • "Pacifism" pillar that's all, like, not really about pacifism but more like defensive
  • Spiritual oneness pillar that does some metitative/concentration things and is like that scene from Avatar where he lets his friends die so he can unlock the Avatar State. Only... Paladiny.
    • This pillar is also about using 1-handed weapons, while Crusader focuses on 2-handers
CrusaderDevotionChaplin
Arch that spans First and Third Pillar
Crusader ----- ARCH ----- Devotion
  • You gain the Divine Judgement activated ability.
    • You have 2 additional cool downs.
    • Judgement cool down is reduced by 1.
Arch that spans Second and Third Pillar

Order I

  • When rolling attack, you gain 8 automatic successes.

Order I

  • All healing spells you cast now heal for double.

Order I

  • Your Base DV cannot drop bellow 8 + Shield Proficiency.

Order II

  • Judgement now Auto-Crits in addition to it's other effects.
Order IIOrder II

Order III

  • Reduce the cooldown of Judgement by 3

Order III

  • Reduce the cooldown of Judgement by 2
Order III
Order IVOrder IVOrder IV

Order V

  • When making a Cleave attack, you gain 1 additional damage dice for each target.

Order V

  • You may now use your Weapon Proficiency: Blunt to wield Swords.

Order V

  • +2 Attack when using a 1-handed weapon

Order VI

  • You may use Judgement on a Cleave attack.

Order VI

  • You gain 1 additional use of Lay On Hands. This is on a separate cool down.

Order VI

  • You gain Oration as a Talent

Order VII

  • Judgement now also causes a Knockdown effect when used on 5-star + Rank targets.

Order VII

  • You gain Lay On Hands as an activated ability.
Order VII

Order VIII

Order VIII

  • Reduces the Cool Down of Judgement by 1

Order VIII

  • +3 to Shields

Order IX

  • +1 Weapon Proficiency, Blunt
    • +1 Per Order

Order IX

  • +1 Physical, Mystical
    • +1 Physical, Mystical per Order

Order IX

  • +1 Defense
    • +1 Defense Per Order

Intent

If your Intent is either Lawful Good or Avowant Good, you do not have to roll when casting paladin spells, all of your spells automatically cast at the highest possible AV. As Ruthless Good they still have to the ability to cast spells but must roll on them. The the Intent strays into Nuetral or Evil they loose all magic and cannot use most Paladin weapons or abilities.

See Also: