Difference between revisions of "MRPG Potions"
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Mana potions work identically to healing potions. They even have largely the same ingredients list. Following with standard RPG convention: red for health, blue for spell points. | Mana potions work identically to healing potions. They even have largely the same ingredients list. Following with standard RPG convention: red for health, blue for spell points. | ||
− | ''' | + | *'''Tier I:''' Restores 10% |
− | ''' | + | *'''Tier II:''' Restores 25% |
− | ''' | + | *'''Tier III:''' Restores 33% |
− | ''' | + | *'''Tier IV:''' Restores 50% |
− | ''' | + | *'''Tier V:''' Restores 100% |
===Restoration Potions=== | ===Restoration Potions=== |
Revision as of 22:49, 30 November 2012
This page includes a basic list as well as an explanation of how all the different potions work. These potions can be made through Alchemy.
Contents
Basic Restoratives
This is a list of the potions that restore basic hit points and spell points:
Healing Potions
Healing potions come in a variety of flavors, but they always heal based on percentage of max HP. If you're max HP is 100 and you drink a 33% potion, you can back 33 hit points regardless of how much HP you currently have.
- Tier I: Restores 10%
- Tier II: Restores 25%
- Tier III: Restores 33%
- Tier IV: Restores 50%
- Tier V: Restores 100%
Mana Potions
Mana potions work identically to healing potions. They even have largely the same ingredients list. Following with standard RPG convention: red for health, blue for spell points.
- Tier I: Restores 10%
- Tier II: Restores 25%
- Tier III: Restores 33%
- Tier IV: Restores 50%
- Tier V: Restores 100%
Restoration Potions
A restoration potion restores both HP and MP simultainiously. Not terribly useful to warrior, but of high value to your battling sorcerers.
*Tier I: Restores 10% *Tier II: Restores 25% *Tier III: Restores 33% *Tier IV: Restores 50% *Tier V: Restores 100%
Unlike the other potions, the Tier IV and V versions will be vastly more difficult to produce and extremely expensive if buying the ingredients straight from the shop.
Over-Time Potions
Imbuing Agents
Imbuing Agents are called Infusions, and there is one for each Quality Level.
- Positive Infusion I
- Positive Infusion II
- Positive Infusion III
- Positive Infusion IV
- Positive Infusion III
- Positive Infusion II
- Negative Infusion I
- Negative Infusion II
- Negative Infusion III
- Negative Infusion IV
- Negative Infusion III
- Negative Infusion II
- Earth Infusion I
- Earth Infusion II
- Earth Infusion III
- Earth Infusion IV
- Earth Infusion III
- Earth Infusion II
- Fire Infusion I
- Fire Infusion III
- Fire Infusion III
- Fire Infusion IV
- Fire Infusion III
- Fire Infusion III
- Wind Infusion I
- Wind Infusion III
- Wind Infusion III
- Wind Infusion IV
- Wind Infusion III
- Wind Infusion III
- Water Infusion I
- Water Infusion III
- Water Infusion III
- Water Infusion IV
- Water Infusion III
- Water Infusion III
Resins
Resins are used mainly in crafting as a finishing-agent in various recipes.
Quality Resins:
- Resin of Quality: Simple
- Resin of Quality: Fine
- Resin of Quality: Very Fine
Only poor-quality items do not require a resin to complete. These resins are used along with the appropriate item when making a more advanced recipe. They are also used in ritual enchanting in order to improve the quality of a refined material.
Effect Potions
- Blinding Powder: used when attempting to use the blind ability. Adds a bonus to the effect formula.