MRPG Potions

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This page includes a basic list as well as an explanation of how all the different potions work. These potions can be made through Alchemy.

Basic Restoratives

This is a list of the potions that restore basic hit points and spell points:

Healing Potions

Healing potions come in a variety of flavors, but they always heal based on percentage of max HP. If you're max HP is 100 and you drink a 33% potion, you can back 33 hit points regardless of how much HP you currently have.

*Tier I: Restores 10% *Tier II: Restores 25% *Tier III: Restores 33% *Tier IV: Restores 50% *Tier V: Restores 100%

Mana Potions

Mana potions work identically to healing potions. They even have largely the same ingredients list. Following with standard RPG convention: red for health, blue for spell points.

*Tier I: Restores 10% *Tier II: Restores 25% *Tier III: Restores 33% *Tier IV: Restores 50% *Tier V: Restores 100%

Restoration Potions

A restoration potion restores both HP and MP simultainiously. Not terribly useful to warrior, but of high value to your battling sorcerers.

*Tier I: Restores 10% *Tier II: Restores 25% *Tier III: Restores 33% *Tier IV: Restores 50% *Tier V: Restores 100%

Unlike the other potions, the Tier IV and V versions will be vastly more difficult to produce and extremely expensive if buying the ingredients straight from the shop.

Over-Time Potions

Effect Potions

  • Blinding Powder: used when attempting to use the blind ability. Adds a bonus to the effect formula.

See Also: