Difference between revisions of "MRPG Proficiency List Old"

From The Coursebooks Wiki
Jump to navigation Jump to search
Line 5: Line 5:
 
==Basic Proficiency List==
 
==Basic Proficiency List==
 
===Hitty-stuff===
 
===Hitty-stuff===
Weapon Proficiency, Bladed
+
*Weapon Proficiency, Bladed
Weapon Proficiency, Blunt
+
*Weapon Proficiency, Blunt
Weapon Proficiency, Ranged
+
*Weapon Proficiency, Ranged
Weapon Proficiency, Martial
+
*Weapon Proficiency, Martial
Weapon Proficiency, Empty-Hand
+
*Weapon Proficiency, Empty-Hand
Shield Proficiency
+
*Shield Proficiency
Armor Proficiency, Light
+
*Armor Proficiency, Light
Armor Proficiency, Medium
+
*Armor Proficiency, Medium
Armor Proficiency, Heavy
+
*Armor Proficiency, Heavy
  
  
 
===Magics===
 
===Magics===
Magic Proficiency, Light
+
*Magic Proficiency, Light
Magic Proficiency, Dark
+
*Magic Proficiency, Dark
Magic Proficiency, Mind
+
*Magic Proficiency, Mind
Magic Proficiency, Life
+
*Magic Proficiency, Life
Magic Proficiency, Earth
+
*Magic Proficiency, Earth
Magic Proficiency, Fire  
+
*Magic Proficiency, Fire  
Magic Proficiency, Wind
+
*Magic Proficiency, Wind
Magic Proficiency, Water
+
*Magic Proficiency, Water
Magic Proficiency, Life
+
*Magic Proficiency, Life
Magic Proficiency, Death
+
*Magic Proficiency, Death
Magic Proficiency, Conjuration
+
*Magic Proficiency, Conjuration
Magic Proficiency, Ritual
+
*Magic Proficiency, Ritual
Magic Proficiency, Holy
+
*Magic Proficiency, Holy
Magic Proficiency, Necromancy
+
*Magic Proficiency, Necromancy
Magic Proficiency, Raw
+
*Magic Proficiency, Raw
  
 
===Support===
 
===Support===
Wand Proficiency
+
*Wand Proficiency
Scroll Proficiency
+
*Scroll Proficiency
Lore Proficiency
+
*Lore Proficiency
Transcription
+
*Transcription
  
 
===Special===
 
===Special===
Special Proficiency, Flight
+
*Special Proficiency, Flight
Special Proficiency, Melee
+
*Special Proficiency, Melee
Special Proficiency, Draw
+
*Special Proficiency, Stealth
Focus Proficiency
+
*Special Proficiency, Draw
Aura Proficiency
+
*Focus Proficiency
 +
*Aura Proficiency
  
 
==In-Depth Proficiency List==
 
==In-Depth Proficiency List==

Revision as of 20:09, 15 March 2012

Each class has 8 Core Proficiencies associated with it that grant base abilities specific to that class. Minor Facets can be stacked atop these proficiencies to improve the basic abilities. As the player gains levels they will eventually be able to increase the max number of proficiencies to 11(and potentially 16 in later expansions). Some proficiencies are reserved and cannot be traded, while others can be swapped out for proficiencies belonging to a different class.

Each Proficiency must be trained and has a level associated with it that is used in combat and magic calculation. If the proficiency is traded for another proficiency, all progress in that proficiency is lost. Training is done simply by using the proficiency, so maxing

Basic Proficiency List

Hitty-stuff

  • Weapon Proficiency, Bladed
  • Weapon Proficiency, Blunt
  • Weapon Proficiency, Ranged
  • Weapon Proficiency, Martial
  • Weapon Proficiency, Empty-Hand
  • Shield Proficiency
  • Armor Proficiency, Light
  • Armor Proficiency, Medium
  • Armor Proficiency, Heavy


Magics

  • Magic Proficiency, Light
  • Magic Proficiency, Dark
  • Magic Proficiency, Mind
  • Magic Proficiency, Life
  • Magic Proficiency, Earth
  • Magic Proficiency, Fire
  • Magic Proficiency, Wind
  • Magic Proficiency, Water
  • Magic Proficiency, Life
  • Magic Proficiency, Death
  • Magic Proficiency, Conjuration
  • Magic Proficiency, Ritual
  • Magic Proficiency, Holy
  • Magic Proficiency, Necromancy
  • Magic Proficiency, Raw

Support

  • Wand Proficiency
  • Scroll Proficiency
  • Lore Proficiency
  • Transcription

Special

  • Special Proficiency, Flight
  • Special Proficiency, Melee
  • Special Proficiency, Stealth
  • Special Proficiency, Draw
  • Focus Proficiency
  • Aura Proficiency

In-Depth Proficiency List

Physical Proficiencies

  • Weapon Proficiencies - all weapon proficiencies, bladed, blunt, ranged, and martial, are about using a weapon of a particular style and govern how effectively the character can use that weapon. Additionally, weapons may have a minimum proficiency requirement, making the player unable to equip a weapon without meeting that proficiency. This also means that players who do not have a proficiency cannot equip weapons of that type at all(E.G.: a player without bladed proficiency cannot even equip a sword).
  • Shield Proficiencies - a shield can be used along with a single-handed weapon and grants additional armor. Certain facets can also be used with shields to produce special effects. with the right facets, a player can even equip two shields and become nearly immune to melee attacks(though sacrificing the ability to make melee attacks in the process).
  • Armor Proficiencies - armor proficiency, like weapon proficiency, deals with what sort of armor a player can equip, and how effectively it will protect him or her.

Special Proficiencies

  • Special Proficiency, Melee - reserved exclusively for warriors, this proficiency combines with other proficiencies to let the warrior execute special melee attacks. these attacks generate additional threat and help the warrior maintain a monster's focus.
  • Special Proficiency, Flight - Reserved exclusively for raw-form casters, flight grants the ability to fly for extended duration without the use of a mount or special items/equipment.
  • Focus Proficiency - Special focus-facets aid in spell-casting and can only be taken by mages with this proficiency. However, other than a few facets, this skill is mainly useful for raw-form casters.
  • Special Proficiency, Draw - The ability to draw raw energy from the world around you. This proficiency allows mages to re-fill mana and can boost the power of spells. Reserved for raw-form casters and exo-mages.

Magic Proficiencies

  • Magic Proficiency, Light - Used by Paladins and Endo-Mages, light-magic is a primal, powerful force of good.
  • Magic Proficiency, Dark - The antithesis of evil, some of the most powerful spells belong to the category of dark magic.
  • Magic Proficiency, Mind -
  • Magic Proficiency, Life - Common to Endo-Mages and LifeBringers, life magic is primarily about healing, restoring, and returning life.
  • Magic Proficiency, Death -
  • Magic Proficiency, Conjuration - Conjuration magic is used in creating something from nothing or turning one thing into another. It can be used to produce etherial potions
  • Magic Proficiency, Ritual - Ritual magic is primarily a support-type. It is used to strengthen other spells or to temporarily increase attributes and skills.


Exclusively Reserved

The following schools of magic are exclusively reserved to a single class.

Exo-Mage
  • Magic Proficiency, Earth - grants the ability to use earth magic
  • Magic Proficiency, Fire - grants the ability to use fire magic
  • Magic Proficiency, Wind - grants the ability to use wind magic
  • Magic Proficiency, Water - grants the ability to use water magic
Paladin
  • Magic Proficiency, Holy - Used exclusively by paladins, Holy magic offers great power to harm and to heal, to protect and to punish.
Necromancer
  • Magic Proficiency, Necromancy - Necromancer magic, first invented by the mage Rubiceye probably near the end of the Age of Darkness.
Raw-Form Caster
  • Magic Proficiency, Raw - raw-form magic.

Support Magic Proficiencies

  • Wand Proficiency - Magic wands are exactly what the name implies. A wand contains a specific spell and number of uses. Some wands are re-chargeable while others are limited-use. Certain wands might also work with spells the mage knows in order to enhance their effects or reduce their cost.
  • Scroll Proficiency - Scrolls are somewhat like wands in that they contain a single specific spell. Scrolls are not single-use but typically contain far weaker spells than wands. In addition, scrolls require mana to use. A player without mana may still use a scroll, but at a cost of hit-points.
  • Lore Proficiency - Lore is archaic knowledge, an understanding of history and the changes and discoveries made over time. Lore is required to read in multiple languages and to access spell tomes which lead to knowledge of new spells.
  • Transcription - Transcription is the ability to transcribe spells into a spellbook. A mage can only memorize a maximum of eight spells(which can then be hot-keyed) and requires a spellbook to store the rest. Without transcription, a mage cannot record additional spells or develop new ones. They can still memorize new spells but must forget permanently old ones each time.
  • Aura Proficiency - Used in a sub-school of magic called Auromancy, aura proficiency grants the ability to manipulate auras. Used chiefly by LifeBringers to remove negative status-effects, Auramancy can be taken by any class and used to protect against magic, provide buffs, or prevent effects from ones self.

Minor Proficiencies

These are proficiencies that belong to all classes. They are not tradable and cannot be deliberately trained.

  • Dodge - The ability to evade an attack. Warriors have the highest base-dodge but take significant penalties for wearing heavy armor. Dodge does not improve with level but can be increased with facets.
  • Block - Related to Shield Proficiency, the Block skill allows the player to block or deflect an attack, negating its damage or effect. Unlike, Dodge, the block-skill increases with levels in Shield Proficiency and can also be improved with facets.
  • Sneak - The ability to move silently and evade detection. Sneak increases with level and can be improved with facets.
  • Constitution - Used in calculating your maximum Hit Points and in damage calculation(characters with greater constitution take less damage). This proficiency increases with level.
  • Wisdom - Used in calculating maximum Spell Points and in magic resistance calculation. This proficiency also increases with level.

See Also

Mage Wars RPG