MRPG Races

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Initially, all races were planned to essentially be human. This has, since, been revised(with the canonization of Druids as a race). Originally the game included Atayan, Drack, Ebetan, and Rowen. This list is now being revised as new races are created, and the poor Ebetans are just gone forever.

Each race gets a few bonuses and penalties to stats and skills that only apply at character creation. In general, race/class combination makes very little difference; race has more impact on play-style. For example: Atayans gain a major bonus to the Comprehension skill. This does not make them better mages, but it does make them better at copying spells out of tomes and learning spells from scrolls. Hence, the Atayan will be able to gather a wider variety of spells than other races.

Generic

The generic, uninteresting human race. Otherwise known as the "I don't understand this game yet" race. Humans have no bonuses or penalties to speak of. Just... proceed to the next step of character creation, ok? You sicken me...

Humans get 1 bonus Facet Point at character creation.

Drack

The Drack are tinkerers, and putterers, and fixers of things. To the Drack, all things are governed by a physical law and thus have a logical organization. The Drack excel at both mechanical and magical. As survivors of of an apocalypse in their homeland, the Drack now have improved resistance, with an inherent +5 per rank to all Resistances.

Due to their ancestry, Drack characters have a -2 to Strength and Stamina, but gain a +3 to Intelligence and +1 to Dexterity.

Additionally, their increased intelligence gives them a +10 to all Tinkering checks and a +2 to all Comprehension checks. The damage to their Stamina causes a -6 to all Medicine checks.

Recap:

  • -2 Strength
  • -2 Stamina
  • +3 Intelligence
  • +1 Dexterity
  • +10 Tinkering
  • +2 Comprehension
  • -6 Medicine

Druid

Druids are some mixture of elven and human. The exact ratio varies from family to family, but it is usually somewhere between 60/40 and 50/50. Being a druid does NOT mean that your mother was an elf and your father a human, it means your parents, grandparents, and probably more generations back than anyone can count were also druids.

Druids take a -2 hit to Strength as well as a -3 to Stamina. However, they gain a +2 to Speed and +2 to Dexterity. They also take a -5 hit to Tinkering(because of their stubby fingers), -3 to Medicine because of their mixed ancestry, and gain +3 to Charisma and Perception.

Recap

  • -2 Strength
  • -3 Stamina
  • +2 Speed
  • +2 Dexterity
  • -5 Tinkering
  • -3 Medicine
  • +3 Charisma
  • +3 Perception

Tainted

You are not quite human. Your physical makeup includes some small amount(perhaps 10 or 15%) of something... else. Usually a mystical creature, you may not even know what your taint includes. People call you tainted to insult you, but you have found a way to use your "difference" to increase your power.

As a tainted, you may choose 1 stat to increase by +5, but you must also decrease a stat by -3.

Similarly, you must do the same with skills. Note that you cannot decrease any skill bellow 0.

Strawman

You are a construct of living clay, clinging to metal bones. You were created, perhaps even recently, by the hand of man(/drack/Atayan/Rowen/Druid/Tainted/no one really knows). Made to serve, you have broken free of your bonds and seek to live for yourself.

Because you are made of clay and metal(which are stronger than flesh and bone), you gain a 10% bonus to Armor Class and 5% per rank Earth-type damage reduction. However, because you were made to be less than mortal, you loose 1 point to all stats and skills.

Recap:

  • 10% AC bonus
  • 5% per-rank Earth Resistance
  • -1 all stats
  • -1 all skills

See Also: