Difference between revisions of "MRPG Ranger"
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Revision as of 22:47, 29 September 2017
The Ranger is a fast-paced, highly-evasive class. Their weapon of choice is the strung bow, over which they hold total mastery. While the Ranger does deal death from afar, their primary strength lies in mid-range combat, moving in close, firing of many arrows, and fleeing before an enemy can close the gap.
Rangers wear no armor and dress in specialized outfits with some leather. When not wearing armor they gain a major bonus to movement speed. Rangers can dress in armor and focus on using crossbows and other weapons, but they loose the advantages of speed and maneuverability.
Proficiencies
- Weapon Proficiency, Ranged
- Special Proficiency, Ranged
- Special Proficiency, Dodge
Rangers may take anything from the Open Proficiency List for their final two proficiencies.
Exigent Moirai
- Rank I: Twisting your body with unnatural dexterity, you slip between attacking enemies and roll free of attack.
- Rank II: While rolling free, you attempt to trip any nearby enemies. This is similar to the Knockdown activated ability but works on 5 Star + Rank enemies directly in your path. The effect lasts 1d6 rounds regardless of bonuses.
- Rank III: As you move, you create a sudden, intense burst of wind, like a thunderclap. All nearby enemies are knocked down and temporarily dazed. Effective on 10 star enemies.
- Rank II: While rolling free, you attempt to trip any nearby enemies. This is similar to the Knockdown activated ability but works on 5 Star + Rank enemies directly in your path. The effect lasts 1d6 rounds regardless of bonuses.
Level Progression
Level |
Granted Attribute |
1 |
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2 |
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3 |
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4 | |
5 |
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6 | |
7 |
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8 |
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9 | |
10 |
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11 | |
12 | |
13 |
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14 | |
15 |
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16 | |
17 |
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18 |
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19 | |
20 | |
21 | |
22 |
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23 |
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24 |
Pillars
MORNING NOTES:' Move all stuff in Martial that regards movement over to Rowen. Replace stuff in Martial with more shit about firing extra arrows.
- some kind of super multishot pillar that caps at "you just always fire 2 arrows and it goes up from there" along the way this also gives them bonuses for being close up
- stupid crazy evasive pillar that lets them fire while running, jumping, flipping, etc
- A magic pillar that allows them to cast spells with their bow.
- a pillar that's all about careful aim and shooting really far - this pillar is for people who are playing the game wrong.
Martial Archery | Rowen Codex | Called Shot Focus |
- Martial Archery - - - - - - - - - - - - - - - - ARCH - - - - - - - - - - - - - - - - Called Shot Focus -
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Arch that spans the First and Second Pillar - Martial Archery - - ARCH - - Rowen Codex -
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-Rowen Codex - - ARCH - - Called Shot Focus -
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Order I
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Order I
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Order I
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Order II
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Order II When making a Dodge or Evade check you may add your speed to the proficiency. |
Order II
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Order III | Order III |
Order III
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Order IV
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Order IV
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Order IV
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Order V
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Order V
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Order V
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Order VI
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Order VI
| Order VI |
Order VII |
Order VII
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Order VII
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Order VIII
| Order VIII | Order VIII |
Order XI
Only applies if you have a weapon that qualifies as a Longbow(all weapons in the Type Ranged -> Subtype Bows list). |
Order XI
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Order XI
Only applies if you have a weapon that qualifies as a Crossbow(all weapons in the Type Ranged -> Subtype Crossbows List. |
Special
If a ranger has 0 encumberance, they gain an automatic 1 + Rank points when making an attack roll if they are moving. This specifically applies to running, standing on a moving surface does not count. If they are airborn(in mid jump) they get an additional 1 + Rank as attack dice.