Difference between revisions of "MRPG Ranger"
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The Ranger is a fast-paced, highly-evasive class. Their weapon of choice is the strung bow, over which they hold total mastery. While the Ranger does deal death from afar, their primary strength lies in mid-range combat, moving in close, firing of many arrows, and fleeing before an enemy can close the gap. | The Ranger is a fast-paced, highly-evasive class. Their weapon of choice is the strung bow, over which they hold total mastery. While the Ranger does deal death from afar, their primary strength lies in mid-range combat, moving in close, firing of many arrows, and fleeing before an enemy can close the gap. | ||
− | Rangers wear no armor and dress in specialized outfits with some leather. When not wearing armor they gain a major bonus to movement speed. Rangers can dress in armor and focus on using crossbows and other weapons, but they | + | Rangers wear no armor and dress in specialized outfits with some leather. When not wearing armor they gain a major bonus to movement speed. Rangers can dress in armor and focus on using crossbows and other weapons, but they lose the advantages of speed and maneuverability. |
− | == | + | ==Proficiencies== |
− | *''' | + | *'''Weapon Proficiency, Ranged''' |
− | *''' | + | *'''Special Proficiency, Ranged''' |
+ | *'''Special Proficiency, Dodge''' | ||
− | + | Rangers may take anything from the [[MRPG Proficiency List#Open Proficiency List|Open Proficiency List]] for their final two proficiencies. | |
− | |||
− | + | ==Exigent Moirai== | |
+ | *'''Rank I:''' Twisting your body with unnatural dexterity, you slip between attacking enemies and roll free of attack. | ||
+ | **'''Rank II:''' While rolling free, you attempt to trip any nearby enemies. This is similar to the '''Knockdown''' activated ability but works on 5 Star + Rank enemies directly in your path. The effect lasts 1d6 rounds regardless of bonuses. | ||
+ | ***'''Rank III:''' As you move, you create a sudden, intense burst of wind, like a thunderclap. All nearby enemies are knocked down and temporarily dazed. Effective on 10 star enemies. | ||
− | == | + | ==Level Progression== |
− | + | <table border="1"> | |
− | + | <tr><td valign="top"> | |
− | + | '''Level''' | |
+ | </td><td valign="top"> | ||
+ | '''Granted Attribute''' | ||
+ | </td></tr> | ||
+ | |||
+ | <tr><td valign="top"> | ||
+ | '''1''' | ||
+ | </td><td valign="top"> | ||
+ | *Multi-Shot | ||
+ | </td></tr> | ||
− | == | + | <tr><td valign="top"> |
+ | '''2''' | ||
+ | </td><td valign="top"> | ||
*Injure | *Injure | ||
− | * | + | </td></tr> |
+ | |||
+ | <tr><td valign="top"> | ||
+ | '''3''' | ||
+ | </td><td valign="top"> | ||
+ | *Free Facet | ||
+ | </td></tr> | ||
+ | |||
+ | <tr><td valign="top"> | ||
+ | '''4''' | ||
+ | </td><td valign="top"> | ||
+ | |||
+ | </td></tr> | ||
+ | |||
+ | <tr><td valign="top"> | ||
+ | '''5''' | ||
+ | </td><td valign="top"> | ||
+ | *Extra Shot | ||
+ | </td></tr> | ||
+ | |||
+ | <tr><td valign="top"> | ||
+ | '''6''' | ||
+ | </td><td valign="top"> | ||
+ | |||
+ | </td></tr> | ||
+ | |||
+ | <tr><td valign="top"> | ||
+ | '''7''' | ||
+ | </td><td valign="top"> | ||
+ | *Free Facet | ||
+ | </td></tr> | ||
+ | |||
+ | <tr><td valign="top"> | ||
+ | '''8''' | ||
+ | </td><td valign="top"> | ||
+ | *Ranger Extra-Shot | ||
+ | </td></tr> | ||
+ | |||
+ | <tr><td valign="top"> | ||
+ | '''9''' | ||
+ | </td><td valign="top"> | ||
+ | |||
+ | </td></tr> | ||
+ | |||
+ | <tr><td valign="top"> | ||
+ | '''10''' | ||
+ | </td><td valign="top"> | ||
+ | *Free Facet | ||
+ | </td></tr> | ||
+ | |||
+ | <tr><td valign="top"> | ||
+ | '''11''' | ||
+ | </td><td valign="top"> | ||
+ | *Ranger Improved Dodge | ||
+ | </td></tr> | ||
+ | |||
+ | <tr><td valign="top"> | ||
+ | '''12''' | ||
+ | </td><td valign="top"> | ||
+ | |||
+ | </td></tr> | ||
+ | |||
+ | <tr><td valign="top"> | ||
+ | '''13''' | ||
+ | </td><td valign="top"> | ||
+ | *Ranger Improved Speed | ||
+ | </td></tr> | ||
+ | |||
+ | <tr><td valign="top"> | ||
+ | '''14''' | ||
+ | </td><td valign="top"> | ||
+ | |||
+ | </td></tr> | ||
+ | |||
+ | <tr><td valign="top"> | ||
+ | '''15''' | ||
+ | </td><td valign="top"> | ||
+ | *Free Facet | ||
+ | </td></tr> | ||
+ | |||
+ | <tr><td valign="top"> | ||
+ | '''16''' | ||
+ | </td><td valign="top"> | ||
+ | |||
+ | </td></tr> | ||
+ | |||
+ | <tr><td valign="top"> | ||
+ | '''17''' | ||
+ | </td><td valign="top"> | ||
+ | *Free Facet | ||
+ | </td></tr> | ||
+ | |||
+ | <tr><td valign="top"> | ||
+ | '''18''' | ||
+ | </td><td valign="top"> | ||
+ | *Ranger Improved Speed II | ||
+ | </td></tr> | ||
+ | |||
+ | <tr><td valign="top"> | ||
+ | '''19''' | ||
+ | </td><td valign="top"> | ||
+ | |||
+ | </td></tr> | ||
+ | |||
+ | <tr><td valign="top"> | ||
+ | '''20''' | ||
+ | </td><td valign="top"> | ||
+ | *Ranger Free Action | ||
+ | </td></tr> | ||
+ | |||
+ | <tr><td valign="top"> | ||
+ | '''21''' | ||
+ | </td><td valign="top"> | ||
+ | |||
+ | </td></tr> | ||
+ | |||
+ | <tr><td valign="top"> | ||
+ | '''22''' | ||
+ | </td><td valign="top"> | ||
+ | *Free Facet | ||
+ | </td></tr> | ||
+ | |||
+ | <tr><td valign="top"> | ||
+ | '''23''' | ||
+ | </td><td valign="top"> | ||
+ | *Free Facet | ||
+ | </td></tr> | ||
+ | |||
+ | <tr><td valign="top"> | ||
+ | '''24''' | ||
+ | </td><td valign="top"> | ||
+ | |||
+ | </td></tr> | ||
+ | |||
+ | </table> | ||
==Pillars== | ==Pillars== | ||
Line 32: | Line 180: | ||
<tr><td>'''Martial Archery'''</td><td>'''Rowen Codex'''</td><td>'''Called Shot Focus'''</td></tr> | <tr><td>'''Martial Archery'''</td><td>'''Rowen Codex'''</td><td>'''Called Shot Focus'''</td></tr> | ||
− | <tr><td colspan="3"> | + | <tr><td colspan="3"> |
− | <tr><td colspan="2">Arch that spans the First and Second Pillar</td></tr> | + | ''' - Martial Archery - - - - - - - - - - - - - - - - ARCH - - - - - - - - - - - - - - - - Called Shot Focus - ''' |
− | <tr><td></td><td colspan="2"> | + | *These Pillars are mutually exclusive. There is literally no overlap. You should not have taken both. Whenever you make a ranged attack, regardless of weapon used, roll 1d4. On a 1, the bowstring of your weapon snaps and hits you in the eye. You arte blinded for 2d6 rounds or 1 hour if combat ends. |
+ | </td></tr> | ||
+ | <tr><td colspan="2"> | ||
+ | Arch that spans the First and Second Pillar | ||
+ | ''' - Martial Archery - - ARCH - - Rowen Codex - ''' | ||
+ | *You smartly combined the best two pillars in this class and have become the master of the bow. | ||
+ | *I will think of cool bonuses later. | ||
+ | </td></tr> | ||
+ | <tr><td></td><td colspan="2"> | ||
+ | ''' -Rowen Codex - - ARCH - - Called Shot Focus - ''' | ||
+ | *These two pillars don't fit together very well. One is all running around like a maniac(presumably with a longbow) while the other is about standing still and shooting stuff with a crossbow. | ||
+ | *Well, since we're here anyway, let's get the pre-reqs addressed. You will need to have '''Repeating Heavy Crossbow Focus''', '''Hand-and-a-Half Mastery''' and '''Punishment''' facets. You also need to meet all of the strength requirements and can only wield repeating crossbows. | ||
+ | *You get to dual-wield repeating heavy crossbows and run around like a crazy dodging/evading maniac. | ||
+ | </td></tr> | ||
<tr><td> | <tr><td> |
Latest revision as of 22:13, 28 May 2023
The Ranger is a fast-paced, highly-evasive class. Their weapon of choice is the strung bow, over which they hold total mastery. While the Ranger does deal death from afar, their primary strength lies in mid-range combat, moving in close, firing of many arrows, and fleeing before an enemy can close the gap.
Rangers wear no armor and dress in specialized outfits with some leather. When not wearing armor they gain a major bonus to movement speed. Rangers can dress in armor and focus on using crossbows and other weapons, but they lose the advantages of speed and maneuverability.
Proficiencies
- Weapon Proficiency, Ranged
- Special Proficiency, Ranged
- Special Proficiency, Dodge
Rangers may take anything from the Open Proficiency List for their final two proficiencies.
Exigent Moirai
- Rank I: Twisting your body with unnatural dexterity, you slip between attacking enemies and roll free of attack.
- Rank II: While rolling free, you attempt to trip any nearby enemies. This is similar to the Knockdown activated ability but works on 5 Star + Rank enemies directly in your path. The effect lasts 1d6 rounds regardless of bonuses.
- Rank III: As you move, you create a sudden, intense burst of wind, like a thunderclap. All nearby enemies are knocked down and temporarily dazed. Effective on 10 star enemies.
- Rank II: While rolling free, you attempt to trip any nearby enemies. This is similar to the Knockdown activated ability but works on 5 Star + Rank enemies directly in your path. The effect lasts 1d6 rounds regardless of bonuses.
Level Progression
Level |
Granted Attribute |
1 |
|
2 |
|
3 |
|
4 | |
5 |
|
6 | |
7 |
|
8 |
|
9 | |
10 |
|
11 |
|
12 | |
13 |
|
14 | |
15 |
|
16 | |
17 |
|
18 |
|
19 | |
20 |
|
21 | |
22 |
|
23 |
|
24 |
Pillars
MORNING NOTES:' Move all stuff in Martial that regards movement over to Rowen. Replace stuff in Martial with more shit about firing extra arrows.
- some kind of super multishot pillar that caps at "you just always fire 2 arrows and it goes up from there" along the way this also gives them bonuses for being close up
- stupid crazy evasive pillar that lets them fire while running, jumping, flipping, etc
- A magic pillar that allows them to cast spells with their bow.
- a pillar that's all about careful aim and shooting really far - this pillar is for people who are playing the game wrong.
Martial Archery | Rowen Codex | Called Shot Focus |
- Martial Archery - - - - - - - - - - - - - - - - ARCH - - - - - - - - - - - - - - - - Called Shot Focus -
| ||
Arch that spans the First and Second Pillar - Martial Archery - - ARCH - - Rowen Codex -
| ||
-Rowen Codex - - ARCH - - Called Shot Focus -
| ||
Order I
|
Order I
|
Order I
|
Order II
|
Order II When making a Dodge or Evade check you may add your speed to the proficiency. |
Order II
|
Order III | Order III |
Order III
|
Order IV
|
Order IV
|
Order IV
|
Order V
|
Order V
|
Order V
|
Order VI
|
Order VI
| Order VI |
Order VII |
Order VII
|
Order VII
|
Order VIII
| Order VIII | Order VIII |
Order XI
Only applies if you have a weapon that qualifies as a Longbow(all weapons in the Type Ranged -> Subtype Bows list). |
Order XI
|
Order XI
Only applies if you have a weapon that qualifies as a Crossbow(all weapons in the Type Ranged -> Subtype Crossbows List. |
Special
If a ranger has 0 encumberance, they gain an automatic 1 + Rank points when making an attack roll if they are moving. This specifically applies to running, standing on a moving surface does not count. If they are airborn(in mid jump) they get an additional 1 + Rank as attack dice.