Difference between revisions of "MRPG Ranger"

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(Pillars)
(Pillars)
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*some kind of super multishot pillar that caps at "you just always fire 2 arrows and it goes up from there" along the way this also gives them bonuses for being close up
 
*some kind of super multishot pillar that caps at "you just always fire 2 arrows and it goes up from there" along the way this also gives them bonuses for being close up
 
*stupid crazy evasive pillar that lets them fire while running, jumping, flipping, etc
 
*stupid crazy evasive pillar that lets them fire while running, jumping, flipping, etc
 +
*A magic pillar that allows them to cast spells with their bow.
 
*a pillar that's all about careful aim and shooting really far - this pillar is for people who are playing the game wrong.
 
*a pillar that's all about careful aim and shooting really far - this pillar is for people who are playing the game wrong.
  

Revision as of 23:26, 13 October 2015

The Ranger is a fast-paced, highly-evasive class. Their weapon of choice is the strung bow, over which they hold total mastery. While the Ranger does deal death from afar, their primary strength lies in mid-range combat, moving in close, firing of many arrows, and fleeing before an enemy can close the gap.

Rangers wear no armor and dress in specialized outfits. When not wearing armor they gain a major bonus to movement speed. Rangers can dress in armor and focus on using crossbows and other weapons, but they loose the advantages of speed and maneuverability.

Starting Stats

  • Main: Dexterity
  • Secondary: Stamina

Favored

  • Favored Proficiencies: Special Proficiency, Ranged, Weapon Proficiency, Ranged.

Rangers also receive an additional +2 point bonus to their Weapon Proficiency, Ranged proficiency on top of the +5, making the total possible at character creation 17.

Exigent Moirai

  • Rank I: For 6 seconds, you may fire a ranged weapon without reloading.
    • Rank II: Duration increases to 12 seconds.
      • Rank III: Duration increases to 20 seconds.

Activated Abilities

  • Injure
  • Multi-Shot

Pillars

  • some kind of super multishot pillar that caps at "you just always fire 2 arrows and it goes up from there" along the way this also gives them bonuses for being close up
  • stupid crazy evasive pillar that lets them fire while running, jumping, flipping, etc
  • A magic pillar that allows them to cast spells with their bow.
  • a pillar that's all about careful aim and shooting really far - this pillar is for people who are playing the game wrong.

Special

If a ranger has 0 encumberance, they gain an automatic 1 + Rank points when making an attack roll if they are moving. This specifically applies to running, standing on a moving surface does not count. If they are airborn(in mid jump) they get an additional 1 + Rank as attack dice.

See Also: