Difference between revisions of "MRPG Ranger"

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(Pillars)
(Pillars)
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<table border="1" cellpadding="10">
 
<table border="1" cellpadding="10">
<tr><td>'''Rowen Style Mastery'''</td><td>'''Foucine Codex'''</td><td>'''Called Shot Focus'''</td></tr>
+
<tr><td>'''Martial Archery'''</td><td>'''Rowen Codex'''</td><td>'''Called Shot Focus'''</td></tr>
  
 
<tr><td colspan="3">Arch that spans First and Third Pillar</td></tr>
 
<tr><td colspan="3">Arch that spans First and Third Pillar</td></tr>
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</td><td>Order II</td><td>Order II</td></tr>
 
</td><td>Order II</td><td>Order II</td></tr>
  
<tr><td>Order III</td><td>Order III</td><td>Order III</td></tr>
+
<tr><td>Order III</td><td>Order III
 +
</td><td>
 +
'''Order III'''
 +
*If you are wielding a crossbow, your Careful Aim ability gets 6 additional attack dice.
 +
</td></tr>
  
 
<tr><td>
 
<tr><td>
 
'''Order IV'''
 
'''Order IV'''
 
*You may move double your speed in feet each round. This does not add to your Speed stat.
 
*You may move double your speed in feet each round. This does not add to your Speed stat.
</td><td>Order IV</td><td>Order IV</td></tr>
+
</td><td>Order IV</td><td>
 +
'''Order IV'''
 +
*Reduce the Cool Down on Careful Aim by 1 tick.
 +
</td></tr>
  
 
<tr><td>
 
<tr><td>
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</td><td>Order VI</td><td>Order VI</td></tr>
 
</td><td>Order VI</td><td>Order VI</td></tr>
  
<tr><td>Order VII</td><td>Order VII</td><td>Order VII</td></tr>
+
<tr><td>Order VII
 +
</td><td>
 +
Order VII
 +
</td><td>
 +
'''Order VII'''
 +
*Your '''Careful Aim''' Activated Ability is increased to 5 attack dice if you are standing still.
 +
</td></tr>
  
 
<tr><td>
 
<tr><td>
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'''Order XI'''
 
'''Order XI'''
 
*+1 Attack
 
*+1 Attack
**+1 Per Rank
+
**+1 Per Order
 
Only applies if you have a weapon that qualifies as a Longbow(all weapons in the Type '''Ranged''' -> Subtype '''Bows''' list).
 
Only applies if you have a weapon that qualifies as a Longbow(all weapons in the Type '''Ranged''' -> Subtype '''Bows''' list).
 
 
</td><td>
 
</td><td>
 
'''Order XI'''
 
'''Order XI'''
 +
*+1 Evade
 +
**+1 Per Order
 
</td><td>
 
</td><td>
 
'''Order XI'''
 
'''Order XI'''
 +
*+1 Attack
 +
**+1 Per Order
 +
Only applies if you have a weapon that qualifies as a Crossbow(all weapons in the Type '''Ranged''' -> Subtype '''Crossbows''' List.
 
</td></tr>
 
</td></tr>
  

Revision as of 04:24, 16 October 2015

The Ranger is a fast-paced, highly-evasive class. Their weapon of choice is the strung bow, over which they hold total mastery. While the Ranger does deal death from afar, their primary strength lies in mid-range combat, moving in close, firing of many arrows, and fleeing before an enemy can close the gap.

Rangers wear no armor and dress in specialized outfits with some leather. When not wearing armor they gain a major bonus to movement speed. Rangers can dress in armor and focus on using crossbows and other weapons, but they loose the advantages of speed and maneuverability.

Starting Stats

  • Main: Dexterity
  • Secondary: Stamina

Favored

  • Favored Proficiencies: Special Proficiency, Ranged, Weapon Proficiency, Ranged.

Rangers also receive an additional +2 point bonus to their Weapon Proficiency, Ranged proficiency on top of the +5, making the total possible at character creation 17.

Exigent Moirai

  • Rank I: For 6 seconds, you may fire a ranged weapon without reloading.
    • Rank II: Duration increases to 12 seconds.
      • Rank III: Duration increases to 20 seconds.

Activated Abilities

  • Injure
  • Multi-Shot

Pillars

  • some kind of super multishot pillar that caps at "you just always fire 2 arrows and it goes up from there" along the way this also gives them bonuses for being close up
  • stupid crazy evasive pillar that lets them fire while running, jumping, flipping, etc
  • A magic pillar that allows them to cast spells with their bow.
  • a pillar that's all about careful aim and shooting really far - this pillar is for people who are playing the game wrong.
Martial ArcheryRowen CodexCalled Shot Focus
Arch that spans First and Third Pillar
Arch that spans the First and Second Pillar
Arch that spans Second and Third Pillar

Order I

  • If you have a weapon subtype Focus Facet in the Bows Type, you fire 1 additional arrow whenever you shoot. This stacks with Multi-Shot, meaning each arrow fired with part of a Multi-Shot is two arrows.
Order IOrder I

Order II

  • If you have the Facet Bow Focus, your Multi-Shot activated ability now fires an additional arrow, and the cool down is reduced by half.
Order IIOrder II
Order IIIOrder III

Order III

  • If you are wielding a crossbow, your Careful Aim ability gets 6 additional attack dice.

Order IV

  • You may move double your speed in feet each round. This does not add to your Speed stat.
Order IV

Order IV

  • Reduce the Cool Down on Careful Aim by 1 tick.

Order V

  • Your Multi-Shot Activated Ability fires 1 additional arrow.
Order VOrder V

Order VI

  • If you are within 20 feet of your target and actively moving you get 5 automatic 8s when rolling attack.
Order VIOrder VI
Order VII

Order VII

Order VII

  • Your Careful Aim Activated Ability is increased to 5 attack dice if you are standing still.

Order VIII

  • If you are within 20 feet of your target, double your AV when rolling attack.
Order VIIIOrder VIII

Order XI

  • +1 Attack
    • +1 Per Order

Only applies if you have a weapon that qualifies as a Longbow(all weapons in the Type Ranged -> Subtype Bows list).

Order XI

  • +1 Evade
    • +1 Per Order

Order XI

  • +1 Attack
    • +1 Per Order

Only applies if you have a weapon that qualifies as a Crossbow(all weapons in the Type Ranged -> Subtype Crossbows List.

Special

If a ranger has 0 encumberance, they gain an automatic 1 + Rank points when making an attack roll if they are moving. This specifically applies to running, standing on a moving surface does not count. If they are airborn(in mid jump) they get an additional 1 + Rank as attack dice.

See Also: