MRPG Ranger

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Revision as of 16:57, 19 October 2015 by CourseDirector (talk | contribs) (Pillars)
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The Ranger is a fast-paced, highly-evasive class. Their weapon of choice is the strung bow, over which they hold total mastery. While the Ranger does deal death from afar, their primary strength lies in mid-range combat, moving in close, firing of many arrows, and fleeing before an enemy can close the gap.

Rangers wear no armor and dress in specialized outfits with some leather. When not wearing armor they gain a major bonus to movement speed. Rangers can dress in armor and focus on using crossbows and other weapons, but they loose the advantages of speed and maneuverability.

Starting Stats

  • Main: Dexterity
  • Secondary: Stamina

Favored

  • Favored Proficiencies: Special Proficiency, Ranged, Weapon Proficiency, Ranged.

Rangers also receive an additional +2 point bonus to their Weapon Proficiency, Ranged proficiency on top of the +5, making the total possible at character creation 17.

Exigent Moirai

  • Rank I: For 6 seconds, you may fire a ranged weapon without reloading.
    • Rank II: Duration increases to 12 seconds.
      • Rank III: Duration increases to 20 seconds.

Activated Abilities

  • Injure
  • Multi-Shot

Pillars

MORNING NOTES:' Move all stuff in Martial that regards movement over to Rowen. Replace stuff in Martial with more shit about firing extra arrows.

  • some kind of super multishot pillar that caps at "you just always fire 2 arrows and it goes up from there" along the way this also gives them bonuses for being close up
  • stupid crazy evasive pillar that lets them fire while running, jumping, flipping, etc
  • A magic pillar that allows them to cast spells with their bow.
  • a pillar that's all about careful aim and shooting really far - this pillar is for people who are playing the game wrong.
Martial ArcheryRowen CodexCalled Shot Focus
Arch that spans First and Third Pillar
Arch that spans the First and Second Pillar
Arch that spans Second and Third Pillar

Order I

  • If you have a weapon subtype Focus Facet in the Bows Type, you fire 1 additional arrow whenever you shoot. This stacks with Multi-Shot, meaning each arrow fired with part of a Multi-Shot is two arrows.

Order I

  • You may combine your Doge and Evade skills when making a check that calls for either, if you have a Bow equipped. This stacks with Second Order and adds double your speed.

Order I

  • You gain the Activated Ability Called Shot.

Order II

  • If you have the Facet Bow Focus, your Multi-Shot activated ability now fires an additional arrow, and the cool down is reduced by half.

Order II When making a Dodge or Evade check you may add your speed to the proficiency.

Order II

  • If you have the Full Round Aim activated ability, the cool down is reduced to 1.
Order IIIOrder III

Order III

  • If you are wielding a crossbow, your Careful Aim ability gets 6 additional attack dice.

Order IV

  • When making a normal attack without using an activated ability, you may instead knock 1 + (1 x Rank) arrows and fire at that many distinct targets. The arrows must be aimed at separate targets, unless the target is large enough to occupy multiple squares.

Order IV

  • You may move double your speed in feet each round. This does not add to your Speed stat.

Order IV

  • Reduce the Cool Down on Careful Aim by 1 tick.

Order V

  • Your Multi-Shot Activated Ability fires 1 additional arrow.

Order V

  • If you are in Half Draw stance and running you may add your speed to AV

Order V

  • If you have a Weapon Subtype Focus facet in Crossbows, the bonuses apply to all crossbows.

Order VI

  • You gain the Half Draw Stance.

Order VI

  • If you are within 20 feet of your target and actively moving you get 5 automatic points when rolling attack.
Order VI
Order VII

Order VII

  • If you have the Weapon Subtype Focus for Longbow, Composite Bow, or Great Longbow, you get 1 additional damage dice per arrow.

Order VII

  • Your Careful Aim Activated Ability is increased to 5 attack dice if you are standing still.

Order VIII

  • If you are within 20 feet of your target, double your AV when rolling attack.
Order VIIIOrder VIII

Order XI

  • +1 Attack
    • +1 Per Order

Only applies if you have a weapon that qualifies as a Longbow(all weapons in the Type Ranged -> Subtype Bows list).

Order XI

  • +1 Evade
    • +1 Per Order

Order XI

  • +1 Attack
    • +1 Per Order

Only applies if you have a weapon that qualifies as a Crossbow(all weapons in the Type Ranged -> Subtype Crossbows List.

Special

If a ranger has 0 encumberance, they gain an automatic 1 + Rank points when making an attack roll if they are moving. This specifically applies to running, standing on a moving surface does not count. If they are airborn(in mid jump) they get an additional 1 + Rank as attack dice.

See Also: