Difference between revisions of "MRPG Reincarnation"

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(Step I: The Trappings)
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Tier III tombs allow the reincarnated character to inherit all of the facets of his previous life, as well as stat, skill, and AV/DV bonuses from items equipped to the body. The new character also gains an inherent AC-bonus equal to his previous self's equipped armor.
 
Tier III tombs allow the reincarnated character to inherit all of the facets of his previous life, as well as stat, skill, and AV/DV bonuses from items equipped to the body. The new character also gains an inherent AC-bonus equal to his previous self's equipped armor.
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In addition, the character may choose one weapon to place permanently in the tomb. In his next life, he will be able to summon an ethereal version of this weapon for a limited amount of time dependent on level.
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===Step II: The Furnishings===
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==Items==
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And form of reincarnation allows you to transfer all bound-to-character items from one life to the next. Since land and buildings are owned by players(accounts) and not individual characters, they may simply place anything they wish to keep in storage at their house.
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===Tomb Furnishings===
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The character may not enter his own tomb. Other characters belonging to the player may in order to relocate the body. Items buried on the corpse can never be retrieved, and are effectively gone forever.
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==Multiple Reincarnations==
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Players may re-incarnate multiple times, but the benefits of reincarnation do not always stack. In order to achieve a fully stacking reincarnation, they must construct an entirely new tomb
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==See Also:==
 
==See Also:==

Revision as of 22:09, 11 September 2012

Characters wishing to seek greater power my pursue the path to reincarnation, allowing themselves to permanently 'die' and come back as an even more powerful being.

Steps to Reincarnation

Because of the power that comes from the process of reincarnation, players will have a wide series of objectives that must be completed in order to succeed.

Step I: The Trappings

Before a character can even begin the process, the player must own land in the game(have a house and yard). They are then required to construct a tomb on this land. Guilds can construct large communal tombs on their own land, but if a player is ever removed from the guild they will need to move their stuff.

The size and grandeur of a tomb determines how much benefit a character receives in their next life(their status). Tombs are divided into three tiers.

Tier I

A Tier I tomb is a small chamber, either underground or in a mausoleum. It will hold the rest of the magical elements, including the preserved body of the character's previous self. The tomb also includes a small funerary chapel or shrine somewhere on the surface.

Tier I tombs allow the reincarnated character to inherit all of the facets from his former life.

Tier II

A Tier II tomb includes a multi-chamber underground room or mausoleum and a sizable monument on the surface, that must include a funerary chapel. The monument itself can be a statue, obelisk, or other commemorative structure. Like the chapel or shrine, this does not have to be near the the actual tomb.

Tier II tombs allow the reincarnated character to inherit some stat and skill bonuses from pieces of jewelry buried on the body of the previous character. Certain limitations apply, but effectively they gain these as a passive bonus to their base stats.

Tier III

A Tier III tomb is a large structure on the surface that will also contain the burial vault. This can be adjacent to the player's land, but likely the player will have to purchase special land just for the project. An adjacent funerary temple is also required, as well as various other ceremonial sites depending on what the player wants.

Tier III tombs allow the reincarnated character to inherit all of the facets of his previous life, as well as stat, skill, and AV/DV bonuses from items equipped to the body. The new character also gains an inherent AC-bonus equal to his previous self's equipped armor.

In addition, the character may choose one weapon to place permanently in the tomb. In his next life, he will be able to summon an ethereal version of this weapon for a limited amount of time dependent on level.

Step II: The Furnishings

Items

And form of reincarnation allows you to transfer all bound-to-character items from one life to the next. Since land and buildings are owned by players(accounts) and not individual characters, they may simply place anything they wish to keep in storage at their house.

Tomb Furnishings

The character may not enter his own tomb. Other characters belonging to the player may in order to relocate the body. Items buried on the corpse can never be retrieved, and are effectively gone forever.

Multiple Reincarnations

Players may re-incarnate multiple times, but the benefits of reincarnation do not always stack. In order to achieve a fully stacking reincarnation, they must construct an entirely new tomb


See Also: