Difference between revisions of "MRPG Stats OLD"

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(Stat Modifiers)
(Stat Modifiers)
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==Stat Modifiers==
 
==Stat Modifiers==
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The Stat Modifier determines how much the stat "modifies" a given proficiency check. A stat modifer is equal to the stat divided by 5, rounded down to the nearest .5. Or, for every five points you have in the stat, your modifier is increased by .5. A stat score of 4 gives you a modifier of 0.
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Some things use a modifier based on your 'buffed' stat(I.E. the stat after all equipment and facet bonuses are taken into account. Others use the 'unbuffed' or raw stat.
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Melee and ranged weapons use buffed stat-modifiers in damage-calculation. For every 5 points you have in a related stat, your proficiency is increased by x.5.
 
Melee and ranged weapons use buffed stat-modifiers in damage-calculation. For every 5 points you have in a related stat, your proficiency is increased by x.5.
  

Revision as of 15:43, 19 July 2012

Mage Wars works around 5 specific character stats that are increased through leveling and through equipped items.

  • Strength
  • Speed
  • Intelligence
  • Stamina
  • Dexterity

Stats are used in combat and to determine if the player meets requirements for certain items.

Stat Functions

  • Strength: Determines how hard you strike when attacking, how much weight you can carry, and affects how much damage your spells do.
  • Speed: How fast you can attack, how quickly you can reload ranged weapons, how fast you can switch weapons in combat, and limits your max base-crit.
  • Intelligence: Determines maximum MP, is used heavily in Success calculations for spellcasting, and determines how much damage spells can do. Used also in stealth-checks, lock-picking, traps, and support magic proficiencies such as Lore and Transcription. For melee classes, a certain amount of intelligence is required to take some Facets.
  • Stamina: Determines maximum HP, and how fast HP and MP are recovered. Total HP is always determined by the current Stamina score, previous STA values have no impact.
  • Dexterity: Used in AV-calculation heavily, ranged attacks, dodge and evade, and also helps calculate your maximum base-crit.

Functions By Class

All classes use all stats, but to different degrees.

Warriors: primarily strength and dexterity for attack, with high stamina for AC. Depending on the goal, speed is less important. Warriors need no inteligence unless they wish to be able to resist spells.

Rangers: need dex over strength, since ranged attacks use only dexterity as a modifier. Even ranged weapons use dexterity, so strength is almost unnecessary. Speed for reloading and stamina for AC are important, especially since different armor-weights aaply speed-penalties.

Exo-Mages: need intelligence almost to the exclusion of all other stats, as their spells use an un-buffed modifier in calculating proficiencies.

Stats and Facets

Various Facets are going to have minimum stat requirements. These are based on your actual unbuffed stats and not various bonuses attained through equipped items. Some items may also incorporate stat-checks to determine if the wielder is worthy.

For the player, evenly distributing stats will give them a more versatile role, while focusing on a single stat may make their character better at a specific task("Me Warrior, hit thing with sword, hit hard!" -describes a level 88 warrior with 88 points in strength and no points in anything else.)

Stat Modifiers

The Stat Modifier determines how much the stat "modifies" a given proficiency check. A stat modifer is equal to the stat divided by 5, rounded down to the nearest .5. Or, for every five points you have in the stat, your modifier is increased by .5. A stat score of 4 gives you a modifier of 0.

Some things use a modifier based on your 'buffed' stat(I.E. the stat after all equipment and facet bonuses are taken into account. Others use the 'unbuffed' or raw stat.

Melee and ranged weapons use buffed stat-modifiers in damage-calculation. For every 5 points you have in a related stat, your proficiency is increased by x.5.

WeaponStat
BladedStrength
BluntStrength
RangedDexterity
MartialSpeed

Calculating melee damage also uses the associated buffed-stat as well as the modifier.

AC(Armor Class) also uses your buffed Dexterity as a modifier.

Proficiency Modifiers

In addition to being used actively in combat, stats have a latent impact on proficiencies. For every 5 points you have in a related stat, your proficiency is increased by x.5.

Example: the player has a dexterity of 15 and a Special Proficiency: Melee of 10. The 15 DEX gives a total modifier of x1.5 of the proficiency, which adds 15 points to the proficiency making it 25.

Only 5 points of stats provides the x0.5 bonus, so in the above example a DEX of 14 would only provide an x1 bonus.

ProficiencyStatUn/Buffed?
Weapon Proficiency, BladedStrengthBuffed
Weapon Proficiency, BluntStrengthBuffed
Weapon Proficiency, RangedDexterityBuffed
Weapon Proficiency, MartialStrengthBuffed
Weapon Proficiency, Empty-HandStrengthBuffed
Armor Proficiency, LightStaminaUnbuffed
Armor Proficiency, MediumStaminaUnbuffed
Armor Proficiency, HeavyStaminaUnbuffed
Shield ProficiencyStrengthUnbuffed
Special Proficiency, MeleeStrengthUnbuffed
Special Proficiency, RangedDexterityUnbuffed
Special Proficiency, StealthInteligenceUnbuffed
Special Proficiency, DodgeDexterityUnbuffed
Special Proficiency, EvadeDexterityBuffed
Special Proficiency, AuraIntelligenceBuffed
Magic Proficiency, LightIntelligenceBuffed
Magic Proficiency, DarkIntelligenceBuffed
Magic Proficiency, MindIntelligenceBuffed
Magic Proficiency, LifeIntelligenceBuffed
Magic Proficiency, EarthIntelligenceUnbuffed
Magic Proficiency, FireIntelligenceUnbuffed
Magic Proficiency, WindIntelligenceUnbuffed
Magic Proficiency, WaterIntelligenceUnbuffed
Magic Proficiency, DeathIntelligenceBuffed
Magic Proficiency, ChangeIntelligenceBuffed
Magic Proficiency, HolyIntelligenceBuffed
Wand ProficiencyIntelligenceBuffed
Scroll ProficiencyIntelligenceBuffed
Lore ProficiencyIntelligenceUnbuffed
TranscriptionIntelligenceUnbuffed

Proficiency Checks

Support proficiencies like Transcription and Lore use un-buffed stats in calculating your transcription-check. This is used to determine if you can read a tome or copy a scroll to learn a new spell.

Wand, Scroll, and Aura proficiencies use buffed-stats.

See Also: