MRPG Stats OLD

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Revision as of 22:12, 16 July 2012 by CourseDirector (talk | contribs) (Proficiency Modifiers)
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Mage Wars works around 5 specific character stats that are increased through leveling and through equipped items.

  • Strength
  • Speed
  • Intelligence
  • Stamina
  • Dexterity

Stats are used in combat and to determine if the player meets requirements for certain items.

Stat Functions

  • Strength: Determines how hard you strike when attacking, how much weight you can carry, and affects how much damage your spells do.
  • Speed: How fast you can attack, how quickly you can reload ranged weapons, how fast you can switch weapons in combat, and limits your max base-crit.
  • Intelligence: Determines maximum MP, is used heavily in Success calculations for spellcasting, and determines how much damage spells can do. Used also in stealth-checks, lock-picking, traps, and support magic proficiencies such as Lore and Transcription. For melee classes, a certain amount of intelligence is required to take some Facets.
  • Stamina: Determines maximum HP, and how fast HP and MP are recovered. Total HP is always determined by the current Stamina score, previous STA values have no impact.
  • Dexterity: Used in AV-calculation heavily, ranged attacks, and also helps calculate your maximum base-crit.

Stats and Facets

Various Facets are going to have minimum stat requirements. These are based on your actual unbuffed stats and not various bonuses attained through equipped items. Some items may also incorporate stat-checks to determine if the wielder is worthy.

For the player, evenly distributing stats will give them a more versatile role, while focusing on a single stat may make their character better at a specific task("Me Warrior, hit thing with sword, hit hard!" -describes a level 88 warrior with 88 points in strength and no points in anything else.)

Proficiency Modifiers

In addition to being used actively in combat, stats have a latent impact on proficiencies. For every 5 points you have in a related stat, your proficiency is increased by x.5.

Example: the player has a dexterity of 15 and a Special Proficiency: Melee of 10. The 15 DEX gives a total modifier of x1.5 of the proficiency, which adds 15 points to the proficiency making it 25.

Only 5 points of stats provides the x0.5 bonus, so in the above example a DEX of 14 would only provide an x1 bonus.

Proficiency Checks

Support proficiencies like Transcription and Lore use un-buffed stats in calculating your transcription-check. This is used to determine if you can read a tome or copy a scroll to learn a new spell.

Wand, Scroll, and Aura proficiencies use buffed-stats.

See Also: