MRPG Weapons

From The Coursebooks Wiki
Revision as of 23:49, 18 December 2012 by CourseDirector (talk | contribs)
Jump to navigation Jump to search

Each weapon has a supertype, type, and subtype. Supertype is the proficiency it uses, type is the sort of weapon, and subtype is the exact type. Example: a longsword is supertype: bladed, type: swords, subtype: longsword. For the purposes of sanity, previty, and page-width, tables will be created at the type-level.

Qualities that cannot change:

  • Sub-type: A weapon of a particular sub-type is always that sub-type, and everything falls into a sub-type.
  • 1 or 2 handed: If a lonsword is 1-handed and the weapon is a longsword, it will always bee 1-handed(see dual wielding for when this does not apply).
  • Damage Dice: A weapon of a given sub-type is always going to have the same damage die. + values are also covered under damage.
  • Critical +: The number modifying the weapons critical chance. This number increases by 1 point for each quality level above Poor and 1 additional point for being Very Fine.
  • Size: Any weapon of a given type is going to have a consistant size.
  • Quality: Or more accurately quality-range, as some weapons can only be found or made in certain quality ranges.
  • Weight: Will remain constant, even if different materials are used, just to make things easier.
  • Special: Found on some weapons, "special" denotes some addon or property that weapon naturally has.
  • Base Value: How much is the basic(or "blank" item worth).

Rarity will be determined by a number of factors, as will value.

Basic List

Bladed

Swords

  • Longsword
  • Shortsword
  • Greatsword
  • Bastard Sword
  • Broadsword
  • Rapier
  • Khopesh

Knives

  • Dagger
  • Cutlass

Axes

  • Axe
  • Great Axe
  • Battle Axe

Pole-Arms

  • Lance
  • Double-bladed Lance
  • Scythe
  • Glaive
  • Halberd
  • Trident

Blunt

Hammers

  • Greathammer
  • Pick
  • Warhammer

Maces

  • Mace
  • Morningstar
  • Flail

Cudgels

  • Quarter Staff
  • Club
  • Rod
  • Orb
  • Spellbook
  • Runewheel

Ranged

Bows

  • Shortbow
  • Longbow
  • Composite Bow
  • Great Longbow

Crossbows

  • Hand Crossbow
  • Heavy Crossbow
  • Repeating Crossbow

Slings

  • Slingshot
  • Tension Sling

Martial

Strike

  • Tonfu
  • Knuckler
  • Hand Wrap

Cut

  • Kukhri
  • Katana
  • Sakaboto
  • Kama
  • Dōtanuki
  • Wakisashi
  • Tanto
  • Jian

Exotic

  • Claw and Chain
  • Blade and Chain
  • Nunchaku
  • Scissor

Detailed List List

Names will be determined by the loot generator, subtype is whatever subtype category its in. Hence, this table need only include hand, quality, size, and weight.

Bladed

Swords

  • Longsword
    • 1 handed
    • Damage: 1d6
    • Critical +2
    • Size: medium
    • Quality: Poor to Very Fine
    • Weight: 3.5
    • Base Value: 36
  • Shortsword
    • 1 handed
    • Damage: 1d6
    • Critical +2
    • Size: medium
    • Quality: Poor to Very Fine
    • Weight: 2.5
    • Base Value: 26
  • Greatsword
    • 2 handed
    • Damage: 1d12
    • Critical +5
    • Size: large
    • Quality: Poor to Very Fine
    • Weight: 5.5
    • Base Value: 81
  • Bastard Sword
    • 1 handed
    • Damage: 1d10
    • Critical +4
    • Size: large
    • Quality: Poor to Very Fine
    • Weight: 4.5
    • Base Value: 56
  • Broadsword
    • 1 handed
    • Damage: 1d8
    • Critical +2
    • Size: medium
    • Quality: Poor to Very Fine
    • Weight: 3
    • Special: Counter-Balance
    • Base Value: 46
  • Rapier
    • 1 handed
    • Damage: 1d4
    • Critical +4
    • Size: small
    • Quality: Simple to Very Fine
    • Weight: 1.5
    • Base Value: 26
  • Khopesh
    • 1 handed
    • Damage: 1d6
    • Critical +4
    • Size: medium
    • Quality: Simple to Very Fine
    • Weight: 2.5
    • Special: Hooked
    • Base Value: 36

Knives

  • Dagger
    • 1 handed
    • Damage: 1d4
    • Critical +0
    • Size: small
    • Quality: Poor to Very Fine
    • Weight: 1
    • Base Value: 16
  • Cutlass
    • 1 handed
    • Damage: 1d4
    • Critical +1
    • Size: small
    • Quality: Poor to Very Fine
    • Weight: 1.5
    • Base Value: 21

Axes

  • Axe
    • 1 handed
    • Damage: 2d4
    • Critical +2
    • Size: medium
    • Quality: Poor to Very Fine
    • Weight: 3
    • Base Value: 51
  • Great Axe
    • 2 handed
    • Damage: 1d10
    • Critical +3
    • Size: Large
    • Quality: Poor to Very Fine
    • Weight: 8
    • Base Value: 134
  • Battle Axe
    • 1 handed
    • Damage: 1d10
    • Critical +5
    • Size: Large
    • Quality: Poor to Very Fine
    • Weight: 7
    • Base Value: 97

Pole-Arms

  • Lance
    • 1 handed
    • Damage: 1d6
    • Critical +0
    • Size: Very Large
    • Quality: Poor to Very Fine
    • Weight: 8
    • Base Value: 87
  • Double-bladed Lance
    • 2 handed
    • Damage: 1d6
    • Critical +2
    • Size: Very Large
    • Quality: Poor to Very Fine
    • Weight: 14
    • Base Value: 137
  • Scythe
    • 2 handed
    • Damage:1d6
    • Critical +0
    • Size: large
    • Quality: Poor to Very Fine
    • Weight: 2
    • Special: Hooked
    • Base Value: 41
  • Glaive
    • 1 handed
    • Damage:
    • Critical +
    • Size:
    • Quality:
    • Weight:
    • Special:
    • Base Value: 51
  • Halberd
    • 1 handed
    • Damage:
    • Critical +
    • Size:
    • Quality:
    • Weight:
    • Special:
    • Base Value: 61

Blunt

Hammers

  • Greathammer
    • 1 handed
    • Damage:
    • Critical +
    • Size:
    • Quality:
    • Weight:
    • Special:
    • Base Value: 157
  • Pick
    • 1 handed
    • Damage:
    • Critical +
    • Size:
    • Quality:
    • Weight:
    • Special:
    • Base Value: 51
  • Warhammer
    • 1 handed
    • Damage:
    • Critical +
    • Size:
    • Quality:
    • Weight:
    • Special:
    • Base Value: 293

Maces

  • Mace
    • 1 handed
    • Damage:
    • Critical +
    • Size:
    • Quality:
    • Weight:
    • Special:
    • Base Value: 97
  • Morningstar
    • 1 handed
    • Damage:
    • Critical +
    • Size:
    • Quality:
    • Weight:
    • Special:
    • Base Value: 87
  • Flail
    • 1 handed
    • Damage:
    • Critical +
    • Size:
    • Quality:
    • Weight:
    • Special:
    • Base Value: 101

Cudgels

  • Quarterstaff
    • 1 handed
    • Damage:
    • Critical +
    • Size:
    • Quality:
    • Weight:
    • Special:
    • Base Value:
  • Club
    • 1 handed
    • Damage:
    • Critical +
    • Size:
    • Quality:
    • Weight:
    • Special:
    • Base Value: 47
  • Rod
    • 1 handed
    • Damage:
    • Critical +
    • Size:
    • Quality:
    • Weight:
    • Special:
    • Base Value: 16
  • Orb
    • 1 handed
    • Damage:
    • Critical +
    • Size:
    • Quality:
    • Weight:
    • Special:
    • Base Value: 40
  • Spellbook
    • 1 handed
    • Damage:
    • Critical +
    • Size:
    • Quality:
    • Weight:
    • Special:
    • Base Value: 25
  • Runewheel
    • 1 handed
    • Damage:
    • Critical +
    • Size:
    • Quality:
    • Weight:
    • Special:
    • Base Value: 20000

Ranged

Bows

  • Shortbow
    • 1 handed
    • Damage:
    • Critical +
    • Size:
    • Quality:
    • Weight:
    • Special:
    • Base Value: 33
  • Longbow
    • 1 handed
    • Damage:
    • Critical +
    • Size:
    • Quality:
    • Weight:
    • Special:
    • Base Value: 48
  • Composite Bow
    • 1 handed
    • Damage:
    • Critical +
    • Size:
    • Quality:
    • Weight:
    • Special:
    • Base Value: 58

Crossbows

  • Hand Crossbow
    • 1 handed
    • Damage:
    • Critical +
    • Size:
    • Quality:
    • Weight:
    • Special:
    • Base Value: 42


  • Heavy Crossbow
    • 1 handed
    • Damage:
    • Critical +
    • Size:
    • Quality:
    • Weight:
    • Special:
    • Base Value: 72
  • Repeating Crossbow
    • 1 handed
    • Damage:
    • Critical +
    • Size:
    • Quality:
    • Weight:
    • Special:
    • Base Value: 97

Slings

  • Slingshot
    • 1 handed
    • Damage:
    • Critical +
    • Size:
    • Quality:
    • Weight:
    • Special:
    • Base Value: 0.8
  • Tension Sling
    • 1 handed
    • Damage:
    • Critical +
    • Size:
    • Quality:
    • Weight:
    • Special:
    • Base Value: 17

Martial

Strike

  • Tonfu
    • 1 handed
    • Damage:
    • Critical +
    • Size:
    • Quality:
    • Weight:
    • Special:
    • Base Value: 58
  • Knuckler
    • 1 handed
    • Damage:
    • Critical +
    • Size:
    • Quality:
    • Weight:
    • Special:
    • Base Value: 31
  • Hand Wrap
    • 1 handed
    • Damage:
    • Critical +
    • Size:
    • Quality:
    • Weight:
    • Special:
    • Base Value: 4

Cut

  • Kukhri
    • 1 handed
    • Damage:
    • Critical +
    • Size:
    • Quality:
    • Weight:
    • Special:
    • Base Value: 42
  • Katana
    • 1 handed
    • Damage:
    • Critical +
    • Size:
    • Quality:
    • Weight:
    • Special: Edged
    • Base Value: 62
  • Sakaboto
    • 1 handed
    • Damage:
    • Critical +
    • Size:
    • Quality:
    • Weight:
    • Special: Hooked
    • Base Value: 62
  • Kama
    • 1 handed
    • Damage:
    • Critical +
    • Size:
    • Quality:
    • Weight:
    • Special: Hooked
    • Base Value: 32
  • Dōtanuki
    • 1 handed
    • Damage:
    • Critical +
    • Size:
    • Quality:
    • Weight:
    • Special: Edged, Heavy
    • Base Value: 77
  • Wakisashi
    • 1 handed
    • Damage:
    • Critical +
    • Size:
    • Quality:
    • Weight:
    • Special:
    • Base Value: 41
  • Tanto
    • 1 handed
    • Damage:
    • Critical +
    • Size:
    • Quality:
    • Weight:
    • Special:
    • Base Value: 21
  • Jian
    • 1 handed
    • Damage:
    • Critical +
    • Size:
    • Quality:
    • Weight:
    • Special:
    • Base Value: 56


Exotic

  • Claw and Chain
    • 1 handed
    • Damage:
    • Critical +
    • Size:
    • Quality:
    • Weight:
    • Special:
    • Base Value: 92
  • Blade and Chain
    • 1 handed
    • Damage:
    • Critical +
    • Size:
    • Quality:
    • Weight:
    • Special:
    • Base Value: 103
  • Nunchaku
    • 1 handed
    • Damage:
    • Critical +
    • Size:
    • Quality:
    • Weight:
    • Special:
    • Base Value: 103

See Also: