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Combined display of all available logs of The Coursebooks Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

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  • 23:32, 6 March 2020 CourseDirector (talk | contribs) created page Lim Phat (Created page with "Lim Phat is a Flat Dimension in a region of the Known Worlds called The Outer Rim. Like the other members of the Rim, it is in a separ...")
  • 17:50, 6 March 2020 CourseDirector (talk | contribs) created page Cado Smith (Created page with "Cado Smith was a well-respected Haryp pilot and is the ace of aces of the Kamian Succession Wars. Category:Course Books")
  • 23:57, 4 March 2020 CourseDirector (talk | contribs) created page G.S.S. Invincible (Created page with "''G.S.S. Invincible'' was the line-leader in a class of ultra-heavy dreadnoughts, the such ship to be built following the end of the Kamian Succession Wars. Designed in ...")
  • 16:32, 4 March 2020 CourseDirector (talk | contribs) created page Terse Period (Created page with "The Terse Period is a name given to a roughly 20-30 year era following the end of the Kamian Succession Wars, categorized by lawlessness and a dramatic rise in space pirac...")
  • 21:46, 3 March 2020 CourseDirector (talk | contribs) created page G.S.S. Sandstorm (Created page with "''G.S.S. Sandstorm'' was the line-leader for the first generation of Guided Missile Frigates produced during the Kamian Succession Wars. Designed by Henry K. Harbatk...")
  • 23:57, 2 March 2020 CourseDirector (talk | contribs) created page U.E.A.S. Indefatigable (Created page with "''U.E.A.S. Indefatigable'' was an Alliance warship that achieved great fame during the Kamian Succession Wars by destroying a Kamian battle cruiser, one of a very prec...")
  • 23:10, 28 February 2020 CourseDirector (talk | contribs) created page Storm Breach Dragon Flight (Created page with "As far as dragon flights are concerned, Storm breach is on the younger end of the spectrum, having been founded during the Dynastic Period b...")
  • 19:25, 14 February 2020 CourseDirector (talk | contribs) created page AL Economy (Created page with "Keys to a healthy economy are as follows: *Keep the over-all number of tradeable items reasonable. Too many items makes it impossible for players to easily track what has val...")
  • 17:28, 10 January 2020 CourseDirector (talk | contribs) created page AL Monetization (Created page with "No matter how we try to make money off of this, people are going to complain, that's a given. But there are a few pitfalls we can avoid. ==Cosmetics== Build a robust cosmetic...")
  • 05:26, 7 January 2020 CourseDirector (talk | contribs) created page Velenem (Created page with "Velenem is an artificial material produced by the Gudersnipe Foundation, one of many projects designed to safeguard information for long-term storage. Normal paper will ev...")
  • 07:13, 2 January 2020 CourseDirector (talk | contribs) created page AL Social (Created page with "The Social system is the most subtle of the three, but it has more to do than just spending time with other players. ==Grouping== This part is fairly basic, there is a stacki...")
  • 05:43, 2 January 2020 CourseDirector (talk | contribs) created page AL Saves (Created page with "So the 'save' system is a chance to resist effects from any number of sources(spells, traps, you name it). The fun part here is that in order to be at all effective, you have...")
  • 05:28, 21 December 2019 CourseDirector (talk | contribs) created page AL Currency (Created page with "The game is going to have a few different types of currency, but here is the basic idea: *Money - generic money for every-day transactions **Gemstones - still generic currenc...")
  • 04:15, 21 December 2019 CourseDirector (talk | contribs) created page AL Lateral Expansion (Created page with "For a really solid, long-lived game, we want to provide multiple avenues for progression other than "grind monsters for experience, gain levels, repeat". Instead, I propose th...")
  • 03:47, 21 December 2019 CourseDirector (talk | contribs) created page AL Crafting (Created page with "A robust crafting system should be at the core of the game. This will involve a process of gathering raw materials, refining them, and ultimately crafting finished items.")
  • 03:45, 21 December 2019 CourseDirector (talk | contribs) created page AL Items (Created page with "Items fall into several categories: *Equip **Weapons **Armor/Clothing **Jewelry **Accessories *Materials(crafting) *Consumables(potions, etc) *Use-Items("Clickies") *Tools...")
  • 03:24, 21 December 2019 CourseDirector (talk | contribs) created page AL Equipment (Created page with "Equipment is another area where we want to make room for deep levels of customization. Ideally, most gear should be the best if it's crafted/customized, while weapons will be...")
  • 02:50, 21 December 2019 CourseDirector (talk | contribs) created page AL Magic (Created page with "Magic in Flight is complicated under the hood but simple for the player to understand. Access to spells is gated by level, spells fall into various types, etc. You have basic...")
  • 01:33, 21 December 2019 CourseDirector (talk | contribs) created page AL Classes (Created page with "The original plan called for a "classless" system, but I am not liking that. Instead I propose a deep multi-classing system with support for powerful pure classes. Each class...")
  • 17:17, 5 December 2019 CourseDirector (talk | contribs) created page Sustainen (Created page with "Sustainen is the capitol city of an unnamed remote autonomous region on Lim Phat in the Outer Rim. The region was first settled late in the Long Night by separatis...")
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