Shields are a primarily defensive item and, in general, are handy for anyone with a free arm. In order to equip a shield, a character must possess the Shield Proficiency. Having the proficiency also grants them access to Block and Shield Bash activated abilities.
Each point in Shield proficiency provides 1 additional dice when rolling Defense. A character with a shield equiped may still roll DV equal to his Shield Proficiency regardless of how low his actual DV has dropped.
Mage Wars RPG has three different shield sizes.
Shields can be made from metal or wood and provide armor class based on material and size:
Shields do not provide additional AC based on quality, but do add additional DV bonuses.
Very Fine tower shields receive an additional +6
- Buckler: bucklers are always made from wood and have some metal. They can have -imbued properties from the wood, like armor this adds to resistance.
- Size: Small
- Dice: d6
- Kite: kit shields are large, semi-rectangular, and usually made primarily from metal. They can receive an -imbued bonus from the metal.
- Size: Medium
- Dice: d8
- Tower: tower shields are made from both metal and wood and can receive an -imbued bonus from either.
- Size: Very Large
- Dice: d12
Much like weapons, each + value on the item provides an additional damage dice. Damage dice only comes in to play on a shield bash.
Shields may have the spiked weapon property, but this does not give shields access to Wracking Strike.