Difference between revisions of "MRPG Rogue Old"
(→Activated Abilities) |
m (moved MRPG Rogue to MRPG Rogue Old) |
||
(5 intermediate revisions by the same user not shown) | |||
Line 32: | Line 32: | ||
==Level Progression== | ==Level Progression== | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<table border="1"> | <table border="1"> | ||
<tr><td valign="top"> | <tr><td valign="top"> | ||
Line 51: | Line 43: | ||
</td><td valign="top"> | </td><td valign="top"> | ||
*Free Facet | *Free Facet | ||
+ | *Sneak Attack | ||
</td></tr> | </td></tr> | ||
Line 56: | Line 49: | ||
'''2''' | '''2''' | ||
</td><td valign="top"> | </td><td valign="top"> | ||
− | + | *Blind | |
+ | |||
</td></tr> | </td></tr> | ||
Line 62: | Line 56: | ||
'''3''' | '''3''' | ||
</td><td valign="top"> | </td><td valign="top"> | ||
− | + | ||
</td></tr> | </td></tr> | ||
Line 68: | Line 62: | ||
'''4''' | '''4''' | ||
</td><td valign="top"> | </td><td valign="top"> | ||
− | + | *Improved Blind | |
</td></tr> | </td></tr> | ||
Line 80: | Line 74: | ||
'''6''' | '''6''' | ||
</td><td valign="top"> | </td><td valign="top"> | ||
− | + | ||
</td></tr> | </td></tr> | ||
Line 86: | Line 80: | ||
'''7''' | '''7''' | ||
</td><td valign="top"> | </td><td valign="top"> | ||
− | + | *Rogue Sneak Attack Bonus | |
</td></tr> | </td></tr> | ||
Line 92: | Line 86: | ||
'''8''' | '''8''' | ||
</td><td valign="top"> | </td><td valign="top"> | ||
− | + | *Disarm | |
</td></tr> | </td></tr> | ||
Line 98: | Line 92: | ||
'''9''' | '''9''' | ||
</td><td valign="top"> | </td><td valign="top"> | ||
− | + | ||
</td></tr> | </td></tr> | ||
Line 110: | Line 104: | ||
'''11''' | '''11''' | ||
</td><td valign="top"> | </td><td valign="top"> | ||
− | + | ||
</td></tr> | </td></tr> | ||
Line 116: | Line 110: | ||
'''12''' | '''12''' | ||
</td><td valign="top"> | </td><td valign="top"> | ||
− | + | ||
</td></tr> | </td></tr> | ||
Line 122: | Line 116: | ||
'''13''' | '''13''' | ||
</td><td valign="top"> | </td><td valign="top"> | ||
− | + | *Improved Stealth | |
</td></tr> | </td></tr> | ||
Line 128: | Line 122: | ||
'''14''' | '''14''' | ||
</td><td valign="top"> | </td><td valign="top"> | ||
− | + | ||
</td></tr> | </td></tr> | ||
Line 140: | Line 134: | ||
'''16''' | '''16''' | ||
</td><td valign="top"> | </td><td valign="top"> | ||
− | + | *Potion Weapon | |
</td></tr> | </td></tr> | ||
Line 146: | Line 140: | ||
'''17''' | '''17''' | ||
</td><td valign="top"> | </td><td valign="top"> | ||
− | + | ||
</td></tr> | </td></tr> | ||
Line 152: | Line 146: | ||
'''18''' | '''18''' | ||
</td><td valign="top"> | </td><td valign="top"> | ||
− | + | *Rogue Improved Speed | |
</td></tr> | </td></tr> | ||
Line 158: | Line 152: | ||
'''18''' | '''18''' | ||
</td><td valign="top"> | </td><td valign="top"> | ||
− | + | ||
</td></tr> | </td></tr> | ||
Line 164: | Line 158: | ||
'''20''' | '''20''' | ||
</td><td valign="top"> | </td><td valign="top"> | ||
− | + | *Split Second | |
</td></tr> | </td></tr> | ||
Line 317: | Line 311: | ||
*[[Mage Wars RPG Classes]] | *[[Mage Wars RPG Classes]] | ||
− | [[Category:Mage Wars RPG]] | + | [[Category:Mage Wars RPG OLD]] |
Latest revision as of 23:54, 7 March 2019
The CourseDirector happens to hate rogues. Not because of PvP, but because he finds the whole concept and play style to be uncompromisingly boring. However, that does not mean he will not put much effort into the class.
In Mage Wars RPG, Rogues will be more about evasion and deception. They have high stealth-capabilities, and most of their facets and skills revolve around hiding, staying hidden, and returning to stealth after an attack. The basic focus of the rogue is to be able to walk up behind someone, stab them, and then be so nonchalant about it that they forget what you just did.
Rogues will not have high DPS(this has never made sense, as they use the lightest, smallest weapons in any game). Instead, rogues will focus heavily on making their attacks actually land. Damage may low, but per-attack more attacks will strike home, giving them good DOT.
In a party-setting, the rogue's job is to bring down the target's Defense Value with a flury of high-speed attacks, allowing the warrior to land one large, slow attack for massive damage.
Rogues will also have good burst-damage, being able to hit hard and fast, but only for a brief period of time before they have to stealth again.
Proficiencies
- Weapon Proficiency, Martial
- Special Proficiency, Stealth
- Special Proficiency, Dodge
Rogues MUST take one of the following at character creation:
- Weapon Proficiency, Bladed
- Weapon Proficiency, Blunt
- Weapon Proficiency, Ranged
- Weapon Proficiency, Martial
- Weapon Proficiency, Empty-Hand
- Weapon Proficiency, Thrown
- Special Proficiency, Melee
- Special Proficiency, Ranged
The fifth Proficiency can be anything from the Open Proficiency List.
Exigent Moirai
- Rank I: You successfully trick an enemy into ignoring you completely. The next round, they will attack the nearest target according to threat.
- Rank II: That enemy will now become momentarily confused and will exit combat, not attacking until attacked.
- Rank III: The effect now extends to any enemies directly targeting you.
- Rank II: That enemy will now become momentarily confused and will exit combat, not attacking until attacked.
Level Progression
Level |
Granted Attribute |
1 |
|
2 |
|
3 | |
4 |
|
5 |
|
6 | |
7 |
|
8 |
|
9 | |
10 |
|
11 | |
12 | |
13 |
|
14 | |
15 |
|
16 |
|
17 | |
18 |
|
18 | |
20 |
|
21 |
|
22 |
|
23 |
|
24 |
|
Pillars
Sneaky | Stabby | Hidey |
| ||
| ||
| ||
Order I
|
Order I
|
Order I
|
Order II
|
Order II
|
Order II
|
Order III |
Order III
|
Order III
|
Order IV
| Order IV |
Order IV
|
Order V
|
Order V
|
Order V
|
Order VI
|
Order VI
|
Order VI
|
Order VII
| Order VII |
Order VII
|
Order VIII |
Order VIII
| Order VIII |
Order IX
|
Order IX
Only applies if you have equipped a Small weapon |
Order IX
|
Special
Rogues have an extremely nonchalant attitude, and are very adept at throwing off an enemy's focus. After making an attack, a rogue can attempt to hide the source of said attack and make himself appear non-threatening.
In general, rouges can appear, if not invisible, then just not worth noticing. They blend in. Enemies apply less importance to them. Until they get stabbed.