Difference between revisions of "MRPG Wands"
Jump to navigation
Jump to search
Line 3: | Line 3: | ||
Wands contain a single specific fast-cast [[MRPG Spell list|spell]] and cast it when activated. All wands cast spells from the [[MRPG Spell List#Learned List|Learned List]] of spells. | Wands contain a single specific fast-cast [[MRPG Spell list|spell]] and cast it when activated. All wands cast spells from the [[MRPG Spell List#Learned List|Learned List]] of spells. | ||
− | In order to use a wand, you must know the spell being cast(or suffer a 50% chance of failure). Wands are free to use but have a limited number of "charges" and must be recharged at | + | In order to use a wand, you must know the spell being cast(or suffer a 50% chance of failure). Wands are free to use but have a limited number of "charges" and must be recharged at [[MRPG Sacred Spring|sacred springs]]. |
==Wand List== | ==Wand List== |
Revision as of 17:34, 6 November 2012
Wands are equiped to the main-hand and cannot be dual-wielded(however a shield or Focus item can still be held in the offhand.
Wands contain a single specific fast-cast spell and cast it when activated. All wands cast spells from the Learned List of spells.
In order to use a wand, you must know the spell being cast(or suffer a 50% chance of failure). Wands are free to use but have a limited number of "charges" and must be recharged at sacred springs.
Wand List
Just check out Learned List for now.