Difference between revisions of "MRPG Shields"

From The Coursebooks Wiki
Jump to navigation Jump to search
(Detail)
 
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
Shields are a primarily defensive item and, in general, are handy for anyone with a free arm. In order to equip a shield, a character must possess the [[MRPG Proficiencies|Shield Proficiency]]. Having the proficiency also grants them access to Block and [[MRPG Activated Abilities|Shield Bash]].
+
Shields are a primarily defensive item and, in general, are handy for anyone with a free arm. In order to equip a shield, a character must possess the [[MRPG Proficiency List|Shield Proficiency]]. Having the proficiency also grants them access to Block and [[MRPG Activated Abilities#Melee|Shield Bash]] activated abilities.
  
 +
Each point in Shield proficiency provides 1 additional dice when rolling Defense. A character with a shield equiped may still roll DV equal to his Shield Proficiency regardless of how low his actual DV has dropped.
  
[[Mage Wars RPG]] has three different shield sizes. These are used in calculating block chance and speed penalties.
+
[[Mage Wars RPG]] has three different shield sizes.
  
 
*Buckler
 
*Buckler
Line 8: Line 9:
 
*Tower
 
*Tower
  
Each shield has a base value that is multiplied by the wearer's Shield Proficiency to determine the AC-bonus added.  
+
Shields can be made from metal or wood and provide armor class based on material and size:
 +
 
 +
<table cellpadding="2" border="1">
 +
<tr><td>'''Type:'''</td><td>'''size'''</td><td>'''Wood'''</td><td>'''Metal'''</td>
 +
<tr><td>Buckler</td><td>Small</td><td>3</td><td>5</td>
 +
<tr><td>Kite</td><td>Medium</td><td>5</td><td>8</td>
 +
<tr><td>Tower</td><td>Very Large</td><td>11</td><td>16</td>
 +
</table>
 +
 
 +
Shields do not provide additional AC based on quality, but do add additional DV bonuses.  
 +
 
 +
<table cellpadding="2" border="1">
 +
<tr><td>'''Quality'''</td><td>'''Wood'''</td><td>'''Metal'''</td></tr>
 +
<tr><td>Poor</td><td>0</td><td>0</td></tr>
 +
<tr><td>Simple</td><td>0</td><td>0</td></tr>
 +
<tr><td>Fine</td><td>1</td><td>2</td></tr>
 +
<tr><td>Very Fine</td><td>3</td><td>5</td></tr>
 +
</table>
 +
 
 +
Very Fine tower shields receive an additional +6
  
 
==Detail==
 
==Detail==
 
*'''Buckler:''' bucklers are always made from wood and have some metal. They can have [[MRPG Materials#Imbued|-imbued]] properties from the wood, like armor this adds to [[MRPG Damage Types#Resistance|resistance]].
 
*'''Buckler:''' bucklers are always made from wood and have some metal. They can have [[MRPG Materials#Imbued|-imbued]] properties from the wood, like armor this adds to [[MRPG Damage Types#Resistance|resistance]].
**Base: 1.5
 
 
**Size: Small
 
**Size: Small
 +
**Dice: d6
  
*'''Kite:''' kit shields are large, semi-reclangular, and usually made primarily from metal. They can receive an -imbued bonus from the metal.
+
*'''Kite:''' kit shields are large, semi-rectangular, and usually made primarily from metal. They can receive an -imbued bonus from the metal.
**Base: 2
 
 
**Size: Medium
 
**Size: Medium
 +
**Dice: d8
  
*'''Tower:''' tower sheilds are made from both metal and wood and can recieve an -imbued bonus from either.
+
*'''Tower:''' tower shields are made from both metal and wood and can receive an -imbued bonus from either.
**Base: 3
 
 
**Size: Very Large
 
**Size: Very Large
 +
**Dice: d12
  
==Quality==
+
Much like weapons, each + value on the item provides an additional damage dice. Damage dice only comes in to play on a shield bash.
The Base score which affects AC is modified according to Quality.
 
  
*Poor: -1
+
==Exotic Properties==
*Simple: 0
+
Shields may have the [[MRPG Exotic Properties|spiked]] weapon property, but this does not give shields access to Wracking Strike.
*Fine: +1
 
*Very Fine: +3
 
  
 
==See Also:==
 
==See Also:==

Latest revision as of 17:31, 5 May 2016

Shields are a primarily defensive item and, in general, are handy for anyone with a free arm. In order to equip a shield, a character must possess the Shield Proficiency. Having the proficiency also grants them access to Block and Shield Bash activated abilities.

Each point in Shield proficiency provides 1 additional dice when rolling Defense. A character with a shield equiped may still roll DV equal to his Shield Proficiency regardless of how low his actual DV has dropped.

Mage Wars RPG has three different shield sizes.

  • Buckler
  • Kite
  • Tower

Shields can be made from metal or wood and provide armor class based on material and size:

Type:sizeWoodMetal
BucklerSmall35
KiteMedium58
TowerVery Large1116

Shields do not provide additional AC based on quality, but do add additional DV bonuses.

QualityWoodMetal
Poor00
Simple00
Fine12
Very Fine35

Very Fine tower shields receive an additional +6

Detail

  • Buckler: bucklers are always made from wood and have some metal. They can have -imbued properties from the wood, like armor this adds to resistance.
    • Size: Small
    • Dice: d6
  • Kite: kit shields are large, semi-rectangular, and usually made primarily from metal. They can receive an -imbued bonus from the metal.
    • Size: Medium
    • Dice: d8
  • Tower: tower shields are made from both metal and wood and can receive an -imbued bonus from either.
    • Size: Very Large
    • Dice: d12

Much like weapons, each + value on the item provides an additional damage dice. Damage dice only comes in to play on a shield bash.

Exotic Properties

Shields may have the spiked weapon property, but this does not give shields access to Wracking Strike.

See Also: