Difference between revisions of "MRPG Shields"

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Shields are a primarily defensive item and, in general, are handy for anyone with a free arm. In order to equip a shield, a character must possess the [[MRPG Proficiency List|Shield Proficiency]]. Having the proficiency also grants them access to Block and [[MRPG Activated Abilities#Melee|Shield Bash]] activated abilities.
 
Shields are a primarily defensive item and, in general, are handy for anyone with a free arm. In order to equip a shield, a character must possess the [[MRPG Proficiency List|Shield Proficiency]]. Having the proficiency also grants them access to Block and [[MRPG Activated Abilities#Melee|Shield Bash]] activated abilities.
  
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The base Shield proficiency provides 1 additional dice when rolling Defense, reguardless of how many points are in the skill. Every 10 points provides 1 additional defense dice in addition to the dice provided from the DV. A character with at least 10 points in Shields may still roll defense with his shield bonus dice even if his DV has been exhausted.
  
[[Mage Wars RPG]] has three different shield sizes. These are used in calculating block chance and speed penalties.
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[[Mage Wars RPG]] has three different shield sizes.
  
 
*Buckler
 
*Buckler
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==Quality==
 
==Quality==
The Base score which affects AC is modified according to Quality.
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The quality of a shield heavily influences how effective it is at providing protection. The table bellow indicates how the various quality ratings effect the shield's AC.
  
 
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<table cellpadding="2" border="1">
 
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<tr><td>'''Shield'''</td><td>'''Poor'''</td><td>'''Simple'''</td><td>'''Fine'''</td><td>'''Very Fine'''</td></tr>
*Poor: -1
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<tr><td>Buckler</td><td>-2</td><td>-0</td><td>+3</td><td>+5</td></tr>
*Simple: 0
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<tr><td>Kite</td><td>-6</td><td>-2</td><td>+0</td><td>+5</td></tr>
*Fine: +1
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<tr><td>Tower</td><td>-15</td><td>-0</td><td>+10</td><td>+25</td></tr>
*Very Fine: +3
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</table>
  
 
==See Also:==
 
==See Also:==

Revision as of 23:47, 7 March 2016

Shields are a primarily defensive item and, in general, are handy for anyone with a free arm. In order to equip a shield, a character must possess the Shield Proficiency. Having the proficiency also grants them access to Block and Shield Bash activated abilities.

The base Shield proficiency provides 1 additional dice when rolling Defense, reguardless of how many points are in the skill. Every 10 points provides 1 additional defense dice in addition to the dice provided from the DV. A character with at least 10 points in Shields may still roll defense with his shield bonus dice even if his DV has been exhausted.

Mage Wars RPG has three different shield sizes.

  • Buckler
  • Kite
  • Tower

Shields can be made from metal or wood and provide armor class based on material and size:

Type:sizeWoodMetal
BucklerSmall58
KiteMedium1025
TowerVery Large3060


Detail

  • Buckler: bucklers are always made from wood and have some metal. They can have -imbued properties from the wood, like armor this adds to resistance.
    • Size: Small
  • Kite: kit shields are large, semi-reclangular, and usually made primarily from metal. They can receive an -imbued bonus from the metal.
    • Size: Medium
  • Tower: tower sheilds are made from both metal and wood and can recieve an -imbued bonus from either.
    • Size: Very Large

Quality

The quality of a shield heavily influences how effective it is at providing protection. The table bellow indicates how the various quality ratings effect the shield's AC.

ShieldPoorSimpleFineVery Fine
Buckler-2-0+3+5
Kite-6-2+0+5
Tower-15-0+10+25

See Also: