MRPG Combat and Magic old 2

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similar to the pen and paper version of the game, the RPG uses Attack, Defend, Success, and Resistance Values, however they are calculated differently. Again like the PnP game ability to hit is determined by Variable Attack and Variable Defense, if AV is greater than DV the attack is a success. Damage is determined by weapon and armor values.

Attack Formulae

Attack is calculated in two ways: Base Attack Value and variable Attack Value.

Base Attack Value

The base AV is the sum of all stats and skills according to weight, subject to change by facet(certain facets can increase or decrease AV).

By default, all Proficiencies have a weight of 2(increased or decreased by facets). The equipped weapon determines which proficiency is being used(E.G.: A character using a long sword would calculate AV with Weapon Proficiency, Swords x2)

Variable Attack Value

Each weapon comes with a Var AV score, a random number selected from a range of numbers. When attacking, the Var AV is calculated and multiplied by the same weight associated with the weapon proficiency.(E.G.: a basic longsword has a Var AV of 1-6, the computer selects a random number between 1 and 6 and multiplies that number by the weight applied to the character's skill in swords). This number is then added to the Base AV to determine the actual Var AV of the attack.

Example: a character has a Base AV of 70 and is equipped with a Long Sword. He scores a 6, x2 = 12 +Base AV 70 = Var AV of 82.

Defense Formulae

Defense is calculated much like Attack with a Base DV and Variable DV.

Base Defense Value

Base DV is calculated like Base AV but with a different series of weights. The DV score also comes from the total Armor Class(AC) and the armor's Variable Defense Value.

Variable Defense Value

Only the player's chest piece has a Var DV score. Just like in calculating attack, the Var DV is multiplied by the armor multiplier which by default is 3.

Example: a player has a Base DV of 68 and armor with a Var DV of 1-6, they get a 4. 4x3 = 12, 12+6=80, the Var DV for that round of combat is 80

Success Formulae

Base Success Value

Variable Success Value

Resistance Formulae

Base Resistance Value

Variable Resistance Value

Damage Calculation

Damage is calulated differently according to weapons or magic.

Weapon Damage Calculation

In the above examples we came up with a total calculation of Var AV 82 and Var DV of 80. In this instance the attacker would have successfully struck the defender. This is where damage calculation comes into effect.

The Var AV is used again in damage calculation. The damage formulae is (Av Strength Weight + Weapon Skill) x Weapon Weight + Var AV, with Var AV being calculated a second time on the damage roll.

Magic Damage Calculation

Critical Hits

A Critical Hit doubles the Skill Weight for damage calculation.


Formulae Weights

Unlike the PnP game which draws from individual stats, the MMO totals weighted values of every stat. The weights for calculation are:

AV WeightsDV WeightsSV WeightsRV Weights
StatWeight
Strength90%
Speed40%
Intelligence10%
Stamina50%
Dexterity70%
StatWeight
Strength70%
Speed50%
Intelligence10%
Stamina30%
Dexterity90%
StatWeight
Strength40%
Speed10%
Intelligence90%
Stamina90%
Dexterity10%
StatWeight
Strength50%
Speed20%
Intelligence90%
Stamina70%
Dexterity30%

See Also