MRPG Combat and Magic old 2

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Revision as of 16:51, 17 July 2012 by CourseDirector (talk | contribs) (Melee Damage Calculation)
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This page contains the primary formulas for combat and magic use.

In Mage Wars RPG, a lot of percentages are used; all numbers are always rounded DOWN to the nearest whole-number or unit.

Combat

Combat is based around 2 things: Attack and Defense(hereto reffered to as AV and DV). It all comes down to your AV and DV scores. Player's have passive AV and DV scores(Base AV and Base DV); when a player makes an attack, their Variable AV(Var-AV) is calculated. if Var-AV is higher than the target's Variable DV(Var-DV), the attack is successful and goes on to damage calculation.

Calculating Base and Variable Values

AV and DV values rely on a variety of proficiencies and stats, as well as modifiers.

Base Attack Value

Base AV is as simple as Weapon Proficiency + Special Weapon Proficiency(if applicable).

As covered under Proficiency Modifiers, proficiencies are increased according to applicable stats. For the purposes of Base AV, use the modified score.

Variable Attack Value

VAR-AV is determined each time the player makes an attack. The player gets 1d20 per-rank + applicable unmodified special proficiency. In the case of a melee attack, it would be the unmodified Special Proficiency: Melee.

Mage Wars PnP: A level-9 warrior would role 2d20 and add his Special Proficiency: Melee

Mage Wars RPG: A level 9 warrior gets 2-40 Var AV + Special Proficiency: Melee

A player without an applicable special proficiency does not get to add that bonus to Var-AV.

Some Facets will allow the player to use the modified stat at this stage or to add in various stats.

Melee Damage Calculation

Melee and ranged weapons deal Mortal damage. Each weapon has it's own damage-calculation for base damage, this is then multiplied by your Stat Modifier. Various Facets and other factors can affect this damage.

Once total Mortal damage is calculated, the target's AC is subtracted, hoever damage is not yet applied.

Each weapon can carry a variety of enchantments which add additional non-mortal damage(see: Damage Types). Six damage-types are magical and are calculated according to the player's spell resistance. Resistences are percentage-based and ALWAYS ROUNDED DOWN.

There is also untyped or "supplemental" damage.

Once ALL damage is calculated, final damage is totaled and applied.

Magic

Get to this later.