Difference between revisions of "MRPG Endo-Mage"

From The Coursebooks Wiki
Jump to navigation Jump to search
(Pillars)
(Pillars)
Line 42: Line 42:
 
<tr><td>Order VI</td><td>Order VI</td><td>Order VI</td></tr>
 
<tr><td>Order VI</td><td>Order VI</td><td>Order VI</td></tr>
 
<tr><td>Order VII</td><td>Order VII</td><td>Order VII</td></tr>
 
<tr><td>Order VII</td><td>Order VII</td><td>Order VII</td></tr>
<tr><td>Order VIII</td><td>Order VIII</td><td>Order VIII</td></tr>
+
<tr><td>
 +
'''Order VIII'''
 +
*You gain 1 additional generic Cool Down.
 +
</td><td>
 +
Order VIII
 +
</td><td>Order VIII</td></tr>
 +
 
 
<tr><td>
 
<tr><td>
 
'''Order XI'''
 
'''Order XI'''
Line 48: Line 54:
 
</td><td>
 
</td><td>
 
'''Order XI'''
 
'''Order XI'''
 +
*+1 '''Physical, Mystical, Effect'''
 +
**+1 '''Physical, Mystical, Effect''' per Order
 
</td><td>
 
</td><td>
 
'''Order XI'''
 
'''Order XI'''

Revision as of 18:20, 22 October 2015

The Endo-Mage gathers power from within themselves and focuses it into spells dealing with the four inner focal points: Light, Dark, Mind, and Life.

Endo-Mages are the most powerful of the pure-magic classes. Their primary weapon is the power of MRPG Magefire, a special, customized spell that allows them to bypass most magic-based damage reduction.

Starting Stats

  • Main: Intelligence
  • Secondary: Dexterity

Favored

  • Favored Proficiencies: Lore Proficiency, Choose 1 magic proficiency.

Exigent Moirai

  • Rank I: For 3 minutes, you may cast spells using only your highest magic proficiency for the SV check.
    • Rank II: Duration increases to 5 minutes.
      • Rank III: Duration increases to 8 minutes.

Activated Abilities

  • Start:
    • Wit
    • Quiet
  • Rank I:
    • Enforce
  • Rank II:
    • Silence

Pillars

  • pillar for casting tons of spells(cool down management
  • Pillar full of useful SLAs
  • Pillar to improve base wizardy skills
Gattling MageSearlin CodexMagical Aptitude
Arch that spans First and Third Pillar
Arch that spans the First and Second Pillar
Arch that spans Second and Third Pillar
Order IOrder IOrder I
Order IIOrder IIOrder II
Order IIIOrder IIIOrder III
Order IVOrder IVOrder IV
Order VOrder VOrder V
Order VIOrder VIOrder VI
Order VIIOrder VIIOrder VII

Order VIII

  • You gain 1 additional generic Cool Down.

Order VIII

Order VIII

Order XI

  • You gain 1 additional spell Cool Down

Order XI

  • +1 Physical, Mystical, Effect
    • +1 Physical, Mystical, Effect per Order

Order XI

  • +1 Lore and Transcription
    • +1 Per Order

See Also: