MRPG Endo-Mage

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The Endo-Mage gathers power from within themselves and focuses it into spells dealing with the four inner focal points: Light, Dark, Mind, and Life.

Endo-Mages are the most powerful of the pure-magic classes. Their primary weapon is the power of MRPG Magefire, a special, customized spell that allows them to bypass most magic-based damage reduction.

Proficiencies

  • Magic Proficiency, Physical
  • Magic Proficiency, Mystical
  • Magic Proficiency, Effect

Endo-Mages must choose:

  • Support Proficiency, Lore
  • Support Proficiency, Transcription

The fifth Proficiency can be anything from the Open Proficiency List.

Schools

Endo-Mages have access to the following schools of Magic:

  • Light
  • Dark
  • Mind
  • Life
  • Death
  • Change
  • Holy

Exigent Moirai

  • Rank I: Reset all active spell cool downs to zero.
    • Rank II: On use of this ability, roll 1d20. On a 20, reset the ability. You may use it again today.
      • Rank III: Ability resets on a 17-20.

Level Progression

Level

Granted Attribute

0

  • Additive First Progression(Level 0)
  • Subtractive First Progression(Level 0)

1

  • Wit

2

  • Quiet

3

  • Additive Second Progression

4

5

  • Subtractive Second Progression

6

  • Additive Second Progression

7

8

  • Enforce

9

  • Additive Fourth Progression

10

  • Subtractive Third Progression

11

12

  • Additive Fifth Progression

13

14

  • Silence

15

  • Additive Sixth Progression
  • Subtractive Fourth Progression

16

  • Additive Seventh Progression

17

18

18

20

  • Subtractive Fifth Progression

21

22

23

  • Additive Eighth Progression

24

Pillars

This pillar is awaiting improvements to the spell list for the talents on the Searlin Codex

Gattling MageSearlin CodexMagical Aptitude
With this Arch, you may cast fast-cast spells from your spellbook in combat at fast-cast speed without memorizing them.
You may now cast the spell Magefire once per combat as a free action. This does not put the spell or talent on cool down.

You gain the following:

  • +3 Physical, Mystical, Effect
  • +1 All Star Ratings
  • -1 All Cool Downs

Order I

  • +1 per Rank to Intelligence
  • +1 per Rank to Strength
  • +1 Generic Cool Down
  • +1 Magic Cool Down

Order I

  • 1 You gain Circle of Binding as a Talent
  • 1 You gain Cloak of Invisibility as a Talent

Order I

  • You may transcribe spells without completing a difficulty check.

Order II

  • The Cool Down of your Enforce ability is decreased by 1.

Order II

  • 3 Additional generic cool downs.

Order II

  • All Activated Abilities with a Star rating gain +3 Stars

Order III

  • +5 Intelligence

Order III

  • Once each Round, you may use a talent as a Free Action.
Order III
Order IVOrder IV

Order IV The Silence ability gains 2 additional Stars.

Order V

  • +3 Additional Magic Cooldowns

Order V

  • You gain Tunic of Iron-Weave as a talent.
Order V

Order VI

  • +3 Strength

Order VI

  • You gain Heroic Stance as a talent.

Order VI

  • The Cool Down of your Wit ability is decreased by 1
Order VII

Order VII

  • You gain Spell Stutter as a talent.

Order VII

  • The Quiet ability gains 1 additional Star

Order VIII

  • You gain 1 additional generic Cool Down.

Order VIII

Order VIII

  • All Talents gain +1 to their Star Rating.

Order XI

  • You gain 1 additional spell Cool Down

Order XI

  • +1 Physical, Mystical, Effect
    • +1 Physical, Mystical, Effect per Order

Order XI

  • +1 Lore and Transcription
    • +1 Per Order

See Also: