MRPG Endo-Mage

From The Coursebooks Wiki
Revision as of 21:39, 22 October 2015 by CourseDirector (talk | contribs) (Pillars)
Jump to navigation Jump to search

The Endo-Mage gathers power from within themselves and focuses it into spells dealing with the four inner focal points: Light, Dark, Mind, and Life.

Endo-Mages are the most powerful of the pure-magic classes. Their primary weapon is the power of MRPG Magefire, a special, customized spell that allows them to bypass most magic-based damage reduction.

Starting Stats

  • Main: Intelligence
  • Secondary: Dexterity

Favored

  • Favored Proficiencies: Lore Proficiency, Choose 1 magic proficiency.

Exigent Moirai

  • Rank I: For 3 minutes, you may cast spells using only your highest magic proficiency for the SV check.
    • Rank II: Duration increases to 5 minutes.
      • Rank III: Duration increases to 8 minutes.

Activated Abilities

  • Start:
    • Wit
    • Quiet
  • Rank I:
    • Enforce
  • Rank II:
    • Silence

Pillars

  • pillar for casting tons of spells(cool down management
  • Pillar full of useful SLAs(I will pick specific spells when the spell list is created
  • Pillar to improve base wizardy skills
Gattling MageSearlin CodexMagical Aptitude
Arch that spans First and Third Pillar
Arch that spans the First and Second Pillar
Arch that spans Second and Third Pillar
Order I

Order I

  • 1 Additive Third Progression spell as a Talent
  • 1 Subtractive Second Progression spell as a Talent

Order I

  • You may transcribe spells without completing a difficulty check.
Order II

Order II

  • 3 Additional generic cool downs.
Order II
Order III

Order III

  • 1 Subtractive Second Progression spell as a Talent
Order III
Order IVOrder IVOrder IV

Order V

  • +3 Additional Magic Cooldowns

Order V

  • 1 Subtractive Second Progression spell as a Talent
Order V
Order VI

Order VI

  • 1 Additive First Progression spells as a Talent
Order VI
Order VII

Order VII

  • 3 Additive First Progression spells as Talents
Order VII

Order VIII

  • You gain 1 additional generic Cool Down.

Order VIII

Order VIII

  • Whenever you use a scrll, roll 1d12. On an 8 or higher, the scroll is not consumed.

Order XI

  • You gain 1 additional spell Cool Down

Order XI

  • +1 Physical, Mystical, Effect
    • +1 Physical, Mystical, Effect per Order

Order XI

  • +1 Lore and Transcription
    • +1 Per Order

See Also: