MRPG Endo-Mage

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Revision as of 23:17, 14 March 2016 by CourseDirector (talk | contribs) (Pillars)
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The Endo-Mage gathers power from within themselves and focuses it into spells dealing with the four inner focal points: Light, Dark, Mind, and Life.

Endo-Mages are the most powerful of the pure-magic classes. Their primary weapon is the power of MRPG Magefire, a special, customized spell that allows them to bypass most magic-based damage reduction.

Proficiencies

  • Magic Proficiency, Physical
  • Magic Proficiency, Mystical
  • Magic Proficiency, Effect
  • Bludgeon
  • Lore and Transcription

Schools

Aurmancers have access to the following schools of Magic:

  • Light
  • Dark
  • Mind
  • Life
  • Death
  • Change
  • Holy

Exigent Moirai

  • Rank I: Reset all active spell cool downs to zero.
    • Rank II: On use of this ability, roll 1d20. On a 20, reset the ability. You may use it again today.
      • Rank III: Ability resets on a 17-20.

Activated Abilities

  • Start:
    • Wit
    • Quiet
  • Rank I:
    • Enforce
  • Rank II:
    • Silence

Pillars

This pillar is awaiting improvements to the spell list for the talents on the Searlin Codex

Gattling MageSearlin CodexMagical Aptitude
Arch that spans First and Third Pillar
Arch that spans the First and Second Pillar
Arch that spans Second and Third Pillar

Order I

  • +1 per Rank to Intelligence
  • +1 per Rank to Strength
  • +1 Generic Cool Down
  • +1 Magic Cool Down

Order I

  • 1 Additive Third Progression spell as a Talent
  • 1 Subtractive Second Progression spell as a Talent

Order I

  • You may transcribe spells without completing a difficulty check.

Order II The Cool Down of your Enforce ability is decreased by 1.

Order II

  • 3 Additional generic cool downs.

Order II All Activated Abilities with a Star rating gain +3 Stars

Order III

  • +5 Intelligence

Order III

  • 1 Subtractive Second Progression spell as a Talent
Order III
Order IVOrder IV

Order IV The Silence ability gains 2 additional Stars.

Order V

  • +3 Additional Magic Cooldowns

Order V

  • 1 Subtractive Second Progression spell as a Talent
Order V

Order VI

  • +3 Strength

Order VI

  • 1 Additive First Progression spells as a Talent

Order VI

  • The Cool Down of your Wit ability is decreased by 1
Order VII

Order VII

  • 3 Additive First Progression spells as Talents

Order VII

  • The Quiet ability gains 1 additional Star

Order VIII

  • You gain 1 additional generic Cool Down.

Order VIII

Order VIII

  • Whenever you use a scroll, roll 1d12. On an 8 or higher, the scroll is not consumed.

Order XI

  • You gain 1 additional spell Cool Down

Order XI

  • +1 Physical, Mystical, Effect
    • +1 Physical, Mystical, Effect per Order

Order XI

  • +1 Lore and Transcription
    • +1 Per Order

See Also: