Difference between revisions of "MRPG Exo-Mage"

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In addition, Exo-Mages gain nearly all of their magic through a unique [[MRPG Exo-Mage Spell List|spell tree]]
 
In addition, Exo-Mages gain nearly all of their magic through a unique [[MRPG Exo-Mage Spell List|spell tree]]
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==Favored==
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*'''Favored Stat:''' Strength
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*'''Favored Proficiencies:''' Exo-Mages receive a passive +3 to all magic proficiencies instead of having 2 specific favored proficiencies. They also take a -1 hit to all other proficiencies. This is even applied after doing a proficiency-swap.
  
 
==See Also:==
 
==See Also:==

Revision as of 20:33, 26 October 2012

The Exo-Mage is a wizard based around the four cardinal forces: Earth, Fire, Wind, and Water(See: MRPG Proficiency List).

Exo-Mages play a little differently from the other classes: they cannot 'drop' a magic-proficiency through the proficiency-trades, and all of their magical proficiencies level on their own(as opposed to the player choosing which ones to place stats in.

In addition, Exo-Mages gain nearly all of their magic through a unique spell tree

Favored

  • Favored Stat: Strength
  • Favored Proficiencies: Exo-Mages receive a passive +3 to all magic proficiencies instead of having 2 specific favored proficiencies. They also take a -1 hit to all other proficiencies. This is even applied after doing a proficiency-swap.

See Also: