Difference between revisions of "MRPG Exo-Mage"
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In addition, Exo-Mages gain nearly all of their magic through a unique [[MRPG Exo-Mage Spell List|spell tree]] | In addition, Exo-Mages gain nearly all of their magic through a unique [[MRPG Exo-Mage Spell List|spell tree]] | ||
+ | |||
+ | ==Favored== | ||
+ | *'''Favored Stat:''' Strength | ||
+ | *'''Favored Proficiencies:''' Exo-Mages receive a passive +3 to all magic proficiencies instead of having 2 specific favored proficiencies. They also take a -1 hit to all other proficiencies. This is even applied after doing a proficiency-swap. | ||
==See Also:== | ==See Also:== |
Revision as of 20:33, 26 October 2012
The Exo-Mage is a wizard based around the four cardinal forces: Earth, Fire, Wind, and Water(See: MRPG Proficiency List).
Exo-Mages play a little differently from the other classes: they cannot 'drop' a magic-proficiency through the proficiency-trades, and all of their magical proficiencies level on their own(as opposed to the player choosing which ones to place stats in.
In addition, Exo-Mages gain nearly all of their magic through a unique spell tree
Favored
- Favored Stat: Strength
- Favored Proficiencies: Exo-Mages receive a passive +3 to all magic proficiencies instead of having 2 specific favored proficiencies. They also take a -1 hit to all other proficiencies. This is even applied after doing a proficiency-swap.