Difference between revisions of "MRPG Potions"

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(Imbuing Agents)
(Alchemical Enchanting)
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*Alchemical Catalyst: Dark
 
*Alchemical Catalyst: Dark
 
*Alchemical Catalyst: Light
 
*Alchemical Catalyst: Light
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====Essence Potions====
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Essence of Cold
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Essence of Fire
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Essence of Water
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Essence of Self
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Essence of Mind
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Essence of Salt
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Essence of
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Essence of
  
 
==See Also:==
 
==See Also:==

Revision as of 17:58, 12 December 2012

This page includes a basic list as well as an explanation of how all the different potions work. These potions can be made through Alchemy.

Basic Restoratives

This is a list of the potions that restore basic hit points and spell points:

Healing Potions

Healing potions come in a variety of flavors, but they always heal based on percentage of max HP. If you're max HP is 100 and you drink a 33% potion, you can back 33 hit points regardless of how much HP you currently have.

  • Tier I: Restores 10%
  • Tier II: Restores 25%
  • Tier III: Restores 33%
  • Tier IV: Restores 50%
  • Tier V: Restores 100%

Mana Potions

Mana potions work identically to healing potions. They even have largely the same ingredients list. Following with standard RPG convention: red for health, blue for spell points.

  • Tier I: Restores 10%
  • Tier II: Restores 25%
  • Tier III: Restores 33%
  • Tier IV: Restores 50%
  • Tier V: Restores 100%

Restoration Potions

A restoration potion restores both HP and MP simultainiously. Not terribly useful to warrior, but of high value to your battling sorcerers.

  • Tier I: Restores 10%
  • Tier II: Restores 25%
  • Tier III: Restores 33%
  • Tier IV: Restores 50%
  • Tier V: Restores 100%

Unlike the other potions, the Tier IV and V versions will be vastly more difficult to produce and extremely expensive if buying the ingredients straight from the shop.

Over-Time Potions

Effect Potions

  • Blinding Powder: used when attempting to use the blind ability. Adds a bonus to the effect formula.

Crafting Potions

These are potions used in the various crafting schools.

Imbuing Agents

Imbuing Agents are called Infusions, and there is one for each Quality Level.

  • Positive Infusion I
    • Positive Infusion II
      • Positive Infusion III
        • Positive Infusion IV
  • Negative Infusion I
    • Negative Infusion II
      • Negative Infusion III
        • Negative Infusion IV
  • Earth Infusion I
    • Earth Infusion II
      • Earth Infusion III
        • Earth Infusion IV
  • Fire Infusion I
    • Fire Infusion III
      • Fire Infusion III
        • Fire Infusion IV
  • Wind Infusion I
    • Wind Infusion III
      • Wind Infusion III
        • Wind Infusion IV
  • Water Infusion I
    • Water Infusion III
      • Water Infusion III
        • Water Infusion IV

Resins

Resins are used mainly in crafting as a finishing-agent in various recipes.

Quality Resins:

  • Resin of Quality: Simple
  • Resin of Quality: Fine
  • Resin of Quality: Very Fine

Only poor-quality items do not require a resin to complete. These resins are used along with the appropriate item when making a more advanced recipe. They are also used in ritual enchanting in order to improve the quality of a refined material.

Alchemical Enchanting

Potions used in alchemical enchanting that are made with primary alchemy.

Catalysts

  • Alchemical Catalyst: Gold
  • Alchemical Catalyst: Quicksilver
  • Alchemical Catalyst: Hearth
  • Alchemical Catalyst: Foundation
  • Alchemical Catalyst: Quick
  • Alchemical Catalyst: Wet
  • Alchemical Catalyst: Dark
  • Alchemical Catalyst: Light

Essence Potions

Essence of Cold Essence of Fire Essence of Water Essence of Self Essence of Mind Essence of Salt Essence of Essence of

See Also: