MRPG Potions
NOTE: the concept of mana having been removed, the mana potions are awaiting re-branding as cooldown removers.
This page includes a basic list as well as an explanation of how all the different potions work. These potions can be made through Alchemy.
Contents
Basic Restoratives
This is a list of the potions that restore basic hit points and spell points:
Curative Drought
Healing potions come in a variety of flavors, but they always heal based on percentage of max HP. If you're max HP is 100 and you drink a 33% potion, you can back 33 hit points regardless of how much HP you currently have.
- Tier I: Restores 10%
- Tier II: Restores 25%
- Tier III: Restores 33%
- Tier IV: Restores 50%
- Tier V: Restores 100%
Mana Tonic
Mana potions work identically to healing potions. They even have largely the same ingredients list. Following with standard RPG convention: red for health, blue for spell points.
- Tier I: Restores 10%
- Tier II: Restores 25%
- Tier III: Restores 33%
- Tier IV: Restores 50%
- Tier V: Restores 100%
Restoration Elixir
A restoration potion restores both HP and MP simultainiously. Not terribly useful to warrior, but of high value to your battling sorcerers.
- Tier I: Restores 10%
- Tier II: Restores 25%
- Tier III: Restores 33%
- Tier IV: Restores 50%
- Tier V: Restores 100%
Unlike the other potions, the Tier IV and V versions will be vastly more difficult to produce and extremely expensive if buying the ingredients straight from the shop.
Fortifying Mixture
Fortifying potions add temporarily to your maximum HP. So a Fortifying +10% potion would give you an extra 10% to your hitpoints. These potions stack with un-like potions(two 10%s do not stack but a 10% and a 25% do). The increase is always based on the stat-determined maximum. If a character has 100HP and they drink a 10% potion they get 110. If they drink a 25% on top of that, they get 135. Once damage is taken it cannot be restored, except up to the stat-determined maximum, or by drinking another potion. If the sample-character with 135HP takes 20 points of damage, they will receive no healing from any healing effect because their stat-calculated HP is still 100. Fortifying potions stack with spells that have a similar effect.
- Tier I: Fortifies 10%
- Tier II: Fortifies 25%
- Tier III: Fortifies 33%
- Tier IV: Fortifies 50%
- Tier V: Fortifies 100%
Reanimating Draft
The Reanimating Draft restores spell points over time. Drinking one restores 10 MP per rank per combat round(about 6 seconds in game-time), or about as often as a character can fast-cast a spell. In this case, the tier determines the duration of the effect. These potions do not stack, drinking a second potioon will re-set the timer to the duration of that potion.
- Tier I: Lasts 3 Rounds
- Tier II: Lasts 5 Rounds
- Tier III: Lasts 10 Rounds
- Tier IV: Lasts 30 Rounds
- Tier V: Lasts 50 Rounds
Effect Potions
- Blinding Powder: used when attempting to use the blind ability. Adds a bonus to the effect formula.
Fire Oil: a sticky, highly flamable liquid in a thin glass bottle. Poison: a poisonous potion. Drinking it will cause you to have the poisoned effect. Deadly Poison: drinking this kills you instantly.
Crafting Potions
These are potions used in the various crafting schools.
Imbuing Agents
Imbuing Agents are called Infusions, and there is one for each Quality Level.
- Positive Infusion I
- Positive Infusion II
- Positive Infusion III
- Positive Infusion IV
- Positive Infusion III
- Positive Infusion II
- Negative Infusion I
- Negative Infusion II
- Negative Infusion III
- Negative Infusion IV
- Negative Infusion III
- Negative Infusion II
- Earth Infusion I
- Earth Infusion II
- Earth Infusion III
- Earth Infusion IV
- Earth Infusion III
- Earth Infusion II
- Fire Infusion I
- Fire Infusion III
- Fire Infusion III
- Fire Infusion IV
- Fire Infusion III
- Fire Infusion III
- Wind Infusion I
- Wind Infusion III
- Wind Infusion III
- Wind Infusion IV
- Wind Infusion III
- Wind Infusion III
- Water Infusion I
- Water Infusion III
- Water Infusion III
- Water Infusion IV
- Water Infusion III
- Water Infusion III
Resins
Resins are used mainly in crafting as a finishing-agent in various recipes.
Quality Resins:
- Resin of Quality: Simple
- Resin of Quality: Fine
- Resin of Quality: Very Fine
Only poor-quality items do not require a resin to complete. These resins are used along with the appropriate item when making a more advanced recipe. They are also used in ritual enchanting in order to improve the quality of a refined material.
Alchemical Enchanting
Potions used in alchemical enchanting that are made with primary alchemy.
Catalysts
- Alchemical Catalyst: Gold
- Alchemical Catalyst: Quicksilver
- Alchemical Catalyst: Hearth
- Alchemical Catalyst: Foundation
- Alchemical Catalyst: Quick
- Alchemical Catalyst: Wet
- Alchemical Catalyst: Dark
- Alchemical Catalyst: Light
Essence Potions
Essence of Cold Essence of Fire Essence of Water Essence of Self Essence of Mind Essence of Salt Essence of Essence of