MRPG Proficiency List Old

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Each class has 8 Core Proficiencies associated with it that grant base abilities specific to that class. Minor Facets can be stacked atop these proficiencies to improve the basic abilities, but players may only have a total of 8 proficiencies. Some proficiencies are reserved and cannot be traded, while others can be swapped out for proficiencies belonging to a different class.

Each Proficiency must be trained and has a level associated with it that is used in combat and magic calculation. If the proficiency is traded for another proficiency, all progress in that proficiency is lost. Training is done simply by using the proficiency, so maxing

Core Proficiencies

Warrior

  • Special Proficiency, Melee - grants the ability to use improved melee attacks
  • Weapon Proficiency, Bladed - grants the ability to use bladed weapons
  • Weapon Proficiency, Blunt - grants the ability to use blunt weapons
  • Weapon Proficiency, Ranged - grants the ability to use ranged weapons
  • Weapon Proficiency, Martial - grants the ability to use martial weapons
  • Shield Proficiency - grants the ability to use shields
  • Armor Proficiency, Light - grants the ability to wear light armor
  • Armor Proficiency, Heavy - grants the ability to wear heavy armor

See: MRPG Warrior

Endo-Mage

  • Magic Proficiency, Light - grants the ability to use light magic
  • Magic Proficiency, Dark - grants the ability to use dark magic
  • Magic Proficiency, Mind - grants the ability to use mind magic
  • Magic Proficiency, Life - grants the ability to use life magic
  • Wand Proficiency - grants the ability to use wands
  • Scroll Proficiency - grants the ability to use wands
  • Lore Proficiency - imbues a knowledge of lore required to use the lore skill.
  • Transcription - grants the ability to transcribe spells into a spellbook.

See: MRPG Endo-Mage

Exo-Mage

  • Magic Proficiency, Earth - grants the ability to use earth magic
  • Magic Proficiency, Fire - grants the ability to use fire magic
  • Magic Proficiency, Wind - grants the ability to use wind magic
  • Magic Proficiency, Water - grants the ability to use water magic
  • Wand Proficiency - grants the ability to use wands
  • Scroll Proficiency - grants the ability to use wands
  • Lore Proficiency - imbues a knowledge of lore required to use the lore skill.
  • Transcription - grants the ability to transcribe spells into a spellbook.

See: MRPG Exo-Mage

LifeBringer

  • Magic Proficiency, Life - grants the ability to use earth magic
  • Magic Proficiency, Death - grants the ability to use death magic
  • Magic Proficiency, Conjuration - grants the ability to use Conjuration magic
  • Magic Proficiency, Abjuration - grants the ability to use abjuration magic
  • Aura Proficiency - grants the ability to use auras
  • Wand Proficiency - grants the ability to use wands
  • Scroll Proficiency - grants the ability to use wands
  • Transcription - grants the ability to transcribe spells into a spellbook.

See: MRPG Lifebringer

Paladin

  • Armor Proficiency, Heavy - grants the ability to wear heavy armor
  • Weapon Proficiency, Blunt - grants the ability to use blunt weapons
  • Weapon Proficiency, Ranged - grants the ability to use ranged weapons
  • Shield Proficiency - grants the ability to use shields
  • Magic Proficiency, Holy - grants the ability to use holy magic
  • Magic Proficiency, Death - grants the ability to use death magic
  • Magic Proficiency, Light - grants the ability to use gilded light magic

See: MRPG Paladin

Battling Sorcerer

  • Magic Proficiency, Dark - grants the ability to use dark magic
  • Magic Proficiency, Ritual - grants the ability to use ritual magic
  • Armor Proficiency, Light - grants the ability to use light armor
  • Weapon Proficiency, Bladed - grants the ability to use bladed weapons
  • Wand Proficiency - grants the ability to use wands
  • Scroll Proficiency - grants the ability to use wands
  • Lore Proficiency - imbues a knowledge of lore required to use the lore skill.
  • Transcription - grants the ability to transcribe spells into a spellbook.

See: MRPG Battling Sorcerer

Necromancer

  • Magic Proficiency, Necromancy - grants the ability to use necromancy
  • Armor Proficiency, Light - grants the ability to use light armor
  • Weapon Proficiency, Bladed - grants the ability to use bladed weapons
  • Weapon Proficiency, Blunt - grants the ability to use blunt weapons
  • Shield Proficiency - grants the ability to use shields
  • Scroll Proficiency - grants the ability to use wands
  • Lore Proficiency - imbues a knowledge of lore required to use the lore skill.
  • Transcription - grants the ability to transcribe spells into a spellbook.

See: MRPG Necromancer

Raw-Form Caster

  • Magic Proficiency, Raw - grants the ability to use raw-form magic
  • Special Proficiency, Flight - grants the ability to fly
  • Focus Proficiency - grants the ability to use focus
  • Special Proficiency, Draw - grants the ability to draw raw energy from the world around you
  • Armor Proficiency, Heavy - grants the ability to wear heavy armor
  • Weapon Proficiency, Empty-Hand - grants the ability to use special empty-handed power attacks
  • Shield Proficiency - grants the ability to use shields

See: MRPG Raw-Form Caster

In-Depth Proficiency List

Physical Proficiencies

  • Weapon Proficiencies - all weapon proficiencies, bladed, blunt, ranged, and martial, are about using a weapon of a particular style and govern how effectively the character can use that weapon. Additionally, weapons may have a minimum proficiency requirement, making the player unable to equip a weapon without meeting that proficiency. This also means that players who do not have a proficiency cannot equip weapons of that type at all(E.G.: a player without bladed proficiency cannot even equip a sword).
  • Shield Proficiencies - a shield can be used along with a single-handed weapon and grants additional armor. Certain facets can also be used with shields to produce special effects. with the right facets, a player can even equip two shields and become nearly immune to melee attacks(though sacrificing the ability to make melee attacks in the process).
  • Armor Proficiencies - armor proficiency, like weapon proficiency, deals with what sort of armor a player can equip, and how effectively it will protect him or her.

Special Proficiencies

  • Special Proficiency, Melee - reserved exclusively for warriors, this proficiency combines with other proficiencies to let the warrior execute special melee attacks. these attacks generate additional threat and help the warrior maintain a monster's focus.
  • Special Proficiency, Flight - Reserved exclusively for raw-form casters, flight grants the ability to fly for extended duration without the use of a mount or special items/equipment.
  • Focus Proficiency - Special focus-facets aid in spell-casting and can only be taken by mages with this proficiency. However, other than a few facets, this skill is mainly useful for raw-form casters.
  • Special Proficiency, Draw - The ability to draw raw energy from the world around you. This proficiency allows mages to re-fill mana and can boost the power of spells. Reserved for raw-form casters and exo-mages.

Magic Proficiencies

  • Magic Proficiency, Light - Used by Paladins and Endo-Mages
  • Magic Proficiency, Dark -
  • Magic Proficiency, Mind -
  • Magic Proficiency, Life - Common to Endo-Mages and LifeBringers, life magic is primarily about healing, restoring, and returning life.
  • Magic Proficiency, Earth - grants the ability to use earth magic
  • Magic Proficiency, Fire - grants the ability to use fire magic
  • Magic Proficiency, Wind - grants the ability to use wind magic
  • Magic Proficiency, Water - grants the ability to use water magic
  • Magic Proficiency, Death - grants the ability to use death magic
  • Magic Proficiency, Conjuration - grants the ability to use Conjuration magic
  • Magic Proficiency, Abjuration - grants the ability to use abjuration magic
  • Magic Proficiency, Holy - grants the ability to use holy magic
  • Magic Proficiency, Ritual - grants the ability to use ritual magic
  • Magic Proficiency, Necromancy - necromancer magic
  • Magic Proficiency, Raw - raw-form magic.

Support Magic Proficiencies

  • Wand Proficiency - Magic wands are exactly what the name implies. A wand contains a specific spell and number of uses. Some wands are re-chargeable while others are limited-use. Certain wands might also work with spells the mage knows in order to enhance their effects or reduce their cost.
  • Scroll Proficiency - Scrolls are somewhat like wands in that they contain a single specific spell. Scrolls are not single-use but typically contain far weaker spells than wands. In addition, scrolls require mana to use. A player without mana may still use a scroll, but at a cost of hit-points.
  • Lore Proficiency - Lore is archaic knowledge, an understanding of history and the changes and discoveries made over time. Lore is required to read in multiple languages and to access spell tomes which lead to knowledge of new spells.
  • Transcription - Transcription is the ability to transcribe spells into a spellbook. A mage can only memorize a maximum of eight spells(which can then be hot-keyed) and requires a spellbook to store the rest. Without transcription, a mage cannot record additional spells or develop new ones. They can still memorize new spells but must forget permanently old ones each time.
  • Aura Proficiency - Used in a sub-school of magic called Auromancy, aura proficiency grants the ability to manipulate auras. Used chiefly by LifeBringers to remove negative status-effects, Auramancy can be taken by any class and used to protect against magic, provide buffs, or prevent effects from ones self.

Minor Proficiencies

These are proficiencies that belong to all classes. They are not tradable and cannot be deliberately trained.

  • Dodge - The ability to evade an attack. Warriors have the highest base-dodge but take significant penalties for wearing heavy armor. Dodge does not improve with level but can be increased with facets.
  • Block - Related to Shield Proficiency, the Block skill allows the player to block or deflect an attack, negating its damage or effect. Unlike, Dodge, the block-skill increases with levels in Shield Proficiency and can also be improved with facets.
  • Sneak - The ability to move silently and evade detection. Sneak increases with level and can be improved with facets.
  • Constitution - Used in calculating your maximum Hit Points and in damage calculation(characters with greater constitution take less damage). This proficiency increases with level.
  • Wisdom - Used in calculating maximum Spell Points and in magic resistance calculation. This proficiency also increases with level.

See Also

Mage Wars RPG