Difference between revisions of "MRPG Stats OLD"

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(Stat Modifiers)
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==Stat Modifiers==
 
==Stat Modifiers==
'''Note''' Probably dropping the entire concept of modifiers all together.
+
Stat Modifiers are not commonly used, but provide bonuses here and there. The modifier is equal to the stat divided by three, rounded down.  
<!--
 
The Stat Modifier determines how much the stat "modifies" a given proficiency check. A stat modifer is equal to the stat divided by 5, rounded down to the nearest .5. Or, for every five points you have in the stat, your modifier is increased by .5. A stat score of 4 gives you a modifier of 0.
 
  
Some things use a modifier based on your 'buffed' stat(I.E. the stat after all equipment and facet bonuses are taken into account. Others use the 'unbuffed' or raw stat.
+
So for example, a character with Strength of 15 would have a modifier of 5. A character with Strength 16 would still have 5, right up until he hit 18. And it became 6.
 
 
Melee and ranged weapons use buffed stat-modifiers in damage-calculation. For every 5 points you have in a related stat, your proficiency is increased by x.5.
 
 
 
<table border="1">
 
<tr>
 
<td>'''Weapon'''</td><td>'''Stat'''</td>
 
</tr>
 
<tr>
 
<td>Bladed</td><td>Strength</td>
 
</tr>
 
<tr>
 
<td>Blunt</td><td>Strength</td>
 
</tr>
 
<tr>
 
<td>Ranged</td><td>Dexterity</td>
 
</tr>
 
<tr>
 
<td>Martial</td><td>Speed</td>
 
</tr>
 
</table>
 
 
 
Calculating [[MRPG Combat and Magic#Melee Damage Calculation|melee damage]] also uses the associated buffed-stat as well as the modifier.
 
 
 
AC(Armor Class) also uses your buffed Dexterity as a modifier.
 
 
 
===Proficiency Modifiers===
 
In addition to being used actively in combat, stats have a latent impact on proficiencies. For every 5 points you have in a related stat, your proficiency is increased by x.5.
 
 
 
'''Example:''' the player has a dexterity of 15 and a Special Proficiency: Melee of 10. The 15 DEX gives a total modifier of x1.5 of the proficiency, which adds 15 points to the proficiency making it 25.
 
 
 
Only 5 points of stats provides the x0.5 bonus, so in the above example a DEX of 14 would only provide an x1 bonus.
 
 
 
<table border="1">
 
<tr>
 
<td>'''Proficiency'''</td><td>'''Stat'''</td><td>'''Un/Buffed?'''</td>
 
</tr>
 
<tr>
 
<td>Weapon Proficiency, Bladed</td><td>Strength</td><td>Buffed</td>
 
</tr>
 
<tr>
 
<td>Weapon Proficiency, Blunt</td><td>Strength</td><td>Buffed</td>
 
</tr>
 
<tr>
 
<td>Weapon Proficiency, Ranged</td><td>Dexterity</td><td>Buffed</td>
 
</tr>
 
<tr>
 
<td>Weapon Proficiency, Martial</td><td>Dexterity</td><td>Buffed</td>
 
</tr>
 
<tr>
 
<td>Weapon Proficiency, Empty-Hand</td><td>Strength</td><td>Buffed</td>
 
</tr>
 
<tr>
 
<td>Armor Proficiency, Light</td><td>Stamina</td><td>Unbuffed</td>
 
</tr>
 
<tr>
 
<td>Armor Proficiency, Medium</td><td>Stamina</td><td>Unbuffed</td>
 
</tr>
 
<tr>
 
<td>Armor Proficiency, Heavy</td><td>Stamina</td><td>Unbuffed</td>
 
</tr>
 
<tr>
 
<td>Shield Proficiency</td><td>Strength</td><td>Unbuffed</td>
 
</tr>
 
<tr>
 
<td>Special Proficiency, Melee</td><td>Strength</td><td>Unbuffed</td>
 
</tr>
 
<tr>
 
<td>Special Proficiency, Ranged</td><td>Dexterity</td><td>Unbuffed</td>
 
</tr>
 
<tr>
 
<td>Special Proficiency, Stealth</td><td>Inteligence</td><td>Unbuffed</td>
 
</tr>
 
<tr>
 
<td>Special Proficiency, Dodge</td><td>Dexterity</td><td>Unbuffed</td>
 
</tr>
 
<tr>
 
<td>Special Proficiency, Evade</td><td>Dexterity</td><td>Buffed</td>
 
</tr>
 
<tr>
 
<td>Special Proficiency, Aura</td><td>Intelligence</td><td>Buffed</td>
 
</tr>
 
<tr>
 
<td>Magic Proficiency, Light</td><td>Intelligence</td><td>Buffed</td>
 
</tr>
 
<tr>
 
<td>Magic Proficiency, Dark</td><td>Intelligence</td><td>Buffed</td>
 
</tr>
 
<tr>
 
<td>Magic Proficiency, Mind</td><td>Intelligence</td><td>Buffed</td>
 
</tr>
 
<tr>
 
<td>Magic Proficiency, Life</td><td>Intelligence</td><td>Buffed</td>
 
</tr>
 
<tr>
 
<td>Magic Proficiency, Earth</td><td>Intelligence</td><td>Unbuffed</td>
 
</tr>
 
<tr>
 
<td>Magic Proficiency, Fire</td><td>Intelligence</td><td>Unbuffed</td>
 
</tr>
 
<tr>
 
<td>Magic Proficiency, Wind</td><td>Intelligence</td><td>Unbuffed</td>
 
</tr>
 
<tr>
 
<td>Magic Proficiency, Water</td><td>Intelligence</td><td>Unbuffed</td>
 
</tr>
 
<tr>
 
<td>Magic Proficiency, Death</td><td>Intelligence</td><td>Buffed</td>
 
</tr>
 
<tr>
 
<td>Magic Proficiency, Change</td><td>Intelligence</td><td>Buffed</td>
 
</tr>
 
<tr>
 
<td>Magic Proficiency, Holy</td><td>Intelligence</td><td>Buffed</td>
 
</tr>
 
<tr>
 
<td>Wand Proficiency</td><td>Intelligence</td><td>Buffed</td>
 
</tr>
 
<tr>
 
<td>Scroll Proficiency</td><td>Intelligence</td><td>Buffed</td>
 
</tr>
 
<tr>
 
<td>Lore Proficiency</td><td>Intelligence</td><td>Unbuffed</td>
 
</tr>
 
<tr>
 
<td>Transcription</td><td>Intelligence</td><td>Unbuffed</td>
 
</tr>
 
 
 
 
 
</table>
 
  
 
===Proficiency Checks===
 
===Proficiency Checks===

Revision as of 22:03, 24 March 2015

Note: I am getting rid of the whole "buffed/unbuffed" thing and may even be doing away with modifiers.

Mage Wars works around 5 specific character stats that are increased through leveling and through equipped items.

  • Strength
  • Speed
  • Intelligence
  • Stamina
  • Dexterity

Stats are used in combat and to determine if the player meets requirements for certain items.

Stat Functions

  • Strength: Determines how hard you strike when attacking, how much weight you can carry, and can effect how much damage your spells do.
  • Speed: How fast you can attack, how quickly you can reload ranged weapons, how fast you can switch weapons in combat, and adds to the amount of times you can combo.
  • Intelligence: Determines maximum MP, is used by mages in combat, and
  • Stamina: Determines maximum HP, and how fast HP and MP are recovered. Total HP is always determined by the current Stamina score, previous STA values have no impact.
  • Dexterity: Used in AV-calculation heavily, ranged attacks, dodge and evade.


Functions By Class

Notes: There's some stuff buried in here thats commented out and I don't even know what it does anymore.

Stats and Facets

Various Facets are going to have minimum stat requirements. These are based on your actual unbuffed stats and not various bonuses attained through equipped items. Some items may also incorporate stat-checks to determine if the wielder is worthy.

For the player, evenly distributing stats will give them a more versatile role, while focusing on a single stat may make their character better at a specific task("Me Warrior, hit thing with sword, hit hard!" -describes a level 88 warrior with 88 points in strength and no points in anything else.)

Stat Modifiers

Stat Modifiers are not commonly used, but provide bonuses here and there. The modifier is equal to the stat divided by three, rounded down.

So for example, a character with Strength of 15 would have a modifier of 5. A character with Strength 16 would still have 5, right up until he hit 18. And it became 6.

Proficiency Checks

Support proficiencies like Transcription and Lore use un-buffed stats in calculating your transcription-check. This is used to determine if you can read a tome or copy a scroll to learn a new spell.

Wand, Scroll, and Aura proficiencies use buffed-stats. -->

See Also: