MRPG Stats OLD

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Revision as of 23:52, 3 October 2014 by CourseDirector (talk | contribs) (Stat Modifiers)
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Note: I am getting rid of the whole "buffed/unbuffed" thing and may even be doing away with modifiers.

Mage Wars works around 5 specific character stats that are increased through leveling and through equipped items.

  • Strength
  • Speed
  • Intelligence
  • Stamina
  • Dexterity

Stats are used in combat and to determine if the player meets requirements for certain items.

Stat Functions

  • Strength: Determines how hard you strike when attacking, how much weight you can carry, and can effect how much damage your spells do.
  • Speed: How fast you can attack, how quickly you can reload ranged weapons, how fast you can switch weapons in combat, and adds to the amount of times you can combo.
  • Intelligence: Determines maximum MP, is used by mages in combat, and
  • Stamina: Determines maximum HP, and how fast HP and MP are recovered. Total HP is always determined by the current Stamina score, previous STA values have no impact.
  • Dexterity: Used in AV-calculation heavily, ranged attacks, dodge and evade.

Functions By Class

All classes use all stats, but to different degrees.

Warriors: primarily strength and dexterity for attack, with high stamina for AC. Depending on the goal, speed is less important. Warriors need no inteligence unless they wish to be able to resist spells.

Rangers: need dex over strength, since ranged attacks use only dexterity as a modifier. Even ranged weapons use dexterity, so strength is almost unnecessary. Speed for reloading and stamina for AC are important, especially since different armor-weights aaply speed-penalties.

Exo-Mages: need intelligence almost to the exclusion of all other stats, as their spells use an un-buffed modifier in calculating proficiencies.

Stats and Facets

Various Facets are going to have minimum stat requirements. These are based on your actual unbuffed stats and not various bonuses attained through equipped items. Some items may also incorporate stat-checks to determine if the wielder is worthy.

For the player, evenly distributing stats will give them a more versatile role, while focusing on a single stat may make their character better at a specific task("Me Warrior, hit thing with sword, hit hard!" -describes a level 88 warrior with 88 points in strength and no points in anything else.)

Stat Modifiers

Note Probably dropping the entire concept of modifiers all together.

See Also: