Difference between revisions of "Mage Wars RPG Classes old"
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(→Core Proficiencies) |
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*'''Armor Proficiency, Leather''' | *'''Armor Proficiency, Leather''' | ||
*'''Special Proficiency, Stealth''' | *'''Special Proficiency, Stealth''' | ||
+ | *'''Armor Proficiency, Chain''' | ||
*'''Special Proficiency, Dodge''' | *'''Special Proficiency, Dodge''' | ||
− | |||
See: [[MRPG Rogue]] | See: [[MRPG Rogue]] |
Revision as of 22:45, 24 March 2015
Contents
Core Proficiencies
Each class begins with 5 Core Proficiencies and gains 1 at each rank. At some point, I will develop a system for deciding who can take what proficiencies.
Warrior
- Special Proficiency, Melee
- Weapon Proficiency, Bladed
- Weapon Proficiency, Blunt
- Shield Proficiency
- Armor Proficiency, Plate
See: MRPG Warrior
Rogue
- Weapon Proficiency, Bladed
- Armor Proficiency, Leather
- Special Proficiency, Stealth
- Armor Proficiency, Chain
- Special Proficiency, Dodge
See: MRPG Rogue
Ranger
- Special Proficiency, Ranged
- Weapon Proficiency, Bladed
- Weapon Proficiency, Ranged
- Special Proficiency, Evade
- Special Proficiency, Dodge
See: MRPG Ranger
Exo-Mage
- Magic Proficiency, Earth
- Magic Proficiency, Fire
- Magic Proficiency, Wind
- Magic Proficiency, Water
- Lore Proficiency
See: MRPG Exo-Mage
Endo-Mage
- Magic Proficiency, Dark
- Magic Proficiency, Mind
- Scroll Proficiency
- Lore Proficiency
- Transcription
See: MRPG Endo-Mage
Auramancer
- Magic Proficiency, Life
- Special Proficiency, Aura
- Special Proficiency, Enchantment
- Special Proficiency, Evade
- Lore Proficiency
See: MRPG Auramancer
Paladin
- Armor Proficiency, Plate
- Weapon Proficiency, Bladed
- Shield Proficiency
- Magic Proficiency, Holy
- Magic Proficiency, Light
See: MRPG Paladin
Battling Sorcerer
- Magic Proficiency, Dark
- Magic Proficiency, Change
- Armor Proficiency, Leather
- Weapon Proficiency, Bladed
- Special Proficiency, Evade