Difference between revisions of "Magical Quest"

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In the [[Course Books]] storyworld and related material, the concept of the Magical Quest is as follows: according to the rules of [[Antiquity]](basically the Laws of [[Magic]]), a magical quest will be blessed by fate and cannot fail if all conditions are met.
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In the [[Course Books]] storyworld and related material, the concept of the Magical Quest is as follows: according to the rules of [[Antiquity]], a magical quest will be blessed by fate and cannot fail if all conditions are met.
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==Conditions for a Magical Quest==
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*At least three individuals must band together to begin the quest
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*The party must begin with a Fellowship Stone that will be broekn only when the quest is complete
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*The quest must be bestowed by a wise and noble benefactor
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Other people may join the quest, but at least three are needed to begin. It is also generally accepted that the benefactor must bestow a magical item upon the fellowship to aid them in their quest.
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==History==
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The concept of the magical quest is thought to have originated during [[Antiquity#Early Antiquity|Early Antiquity]] when "The laws of [[magic]] were known", though this is a misnomer as magic did not come into human possession until around the beginning of the [[Age of Darkness]]. The laws of magic are often referred to as the Rules of Antiquity.
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Magical Quests probably came about sometime during the mid [[Mage Wars#The First Chaotic Period|First Chaotic Period]], though exactly when is anyone's guess. Stories of [[Nathan Searlin]] going on magical quests were popular light fiction during the early [[Ages#The Golden Age|Golden Age]], but no historical evidence has surfaced to confirm or refute the idea.
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The conditions are: at least three individuals must band together to begin a quest, they must start with a fellowship stone, and the quest must be given to them by a wise and noble benefactor.
 
  
 
==Trivia==
 
==Trivia==
 
*In the story [[Forgotten]] from [[The Concourse to Victory]], Hunter is told to go on a magical quest in order to remove a fairy curse.
 
*In the story [[Forgotten]] from [[The Concourse to Victory]], Hunter is told to go on a magical quest in order to remove a fairy curse.
  
*The [[Slayer Dragons]] are supposedly on a magical quest imparted to them by [{Draco]], and the Fellowship Stone is in the pomel of [[Pendragon#Sword|Excalibur]].
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*The [[Slayer Dragons]] are supposedly on a magical quest imparted to them by [[Draco]], and the Fellowship Stone is in the pomel of [[Pendragon#Sword|Excalibur]].

Revision as of 22:24, 15 March 2012

In the Course Books storyworld and related material, the concept of the Magical Quest is as follows: according to the rules of Antiquity, a magical quest will be blessed by fate and cannot fail if all conditions are met.

Conditions for a Magical Quest

  • At least three individuals must band together to begin the quest
  • The party must begin with a Fellowship Stone that will be broekn only when the quest is complete
  • The quest must be bestowed by a wise and noble benefactor

Other people may join the quest, but at least three are needed to begin. It is also generally accepted that the benefactor must bestow a magical item upon the fellowship to aid them in their quest.

History

The concept of the magical quest is thought to have originated during Early Antiquity when "The laws of magic were known", though this is a misnomer as magic did not come into human possession until around the beginning of the Age of Darkness. The laws of magic are often referred to as the Rules of Antiquity.

Magical Quests probably came about sometime during the mid First Chaotic Period, though exactly when is anyone's guess. Stories of Nathan Searlin going on magical quests were popular light fiction during the early Golden Age, but no historical evidence has surfaced to confirm or refute the idea.


Trivia