MRPG Threat: Difference between revisions
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Note: Throwing out the entire threat system and starting over from scratch. | |||
Threat | [[MRPG Threat Old|Old threat page]]. | ||
The new system is going to be an absurdly basic point-system. Apply it as rigidly as you see fit. | |||
Key Threat Areas: | |||
*Class | |||
*Weapons, Armor, and Magic | |||
*Actions and Damage | |||
Each character begins with a base Threat Level of 1. | |||
== | ==Class== | ||
Class-based threat calculations are simple: | |||
<table border="1"> | <table cellpadding="4" border="1"> | ||
<tr> | <tr><td>'''Class'''</td><td>'''Thread Mod'''</td></tr> | ||
<td>''' | <tr><td>[[MRPG Warrior]]</td><td>+2</td></tr> | ||
</tr> | <tr><td>[[MRPG Rogue]]</td><td>-1</td></tr> | ||
<tr><td>[[MRPG Ranger]]</td><td>+1</td></tr> | |||
<tr> | <tr><td>[[MRPG Exo-Mage]]</td><td>+1</td></tr> | ||
<td> | <tr><td>[[MRPG Endo-Mage]]</td><td>0</td></tr> | ||
</tr> | <tr><td>[[MRPG Auramancer]]</td><td>0</td></tr> | ||
<tr> | <tr><td>[[MRPG Paladin]]</td><td>+2</td></tr> | ||
<td> | <tr><td>[[MRPG Battling Sorcerer]]</td><td>+1</td></tr> | ||
</tr> | |||
<tr> | |||
<td> | |||
</tr> | |||
<tr> | |||
<td> | |||
</tr> | |||
<tr> | |||
<td> | |||
</tr> | |||
</table> | </table> | ||
Revision as of 19:53, 25 May 2016
Note: Throwing out the entire threat system and starting over from scratch.
The new system is going to be an absurdly basic point-system. Apply it as rigidly as you see fit.
Key Threat Areas:
- Class
- Weapons, Armor, and Magic
- Actions and Damage
Each character begins with a base Threat Level of 1.
Class
Class-based threat calculations are simple:
| Class | Thread Mod |
| MRPG Warrior | +2 |
| MRPG Rogue | -1 |
| MRPG Ranger | +1 |
| MRPG Exo-Mage | +1 |
| MRPG Endo-Mage | 0 |
| MRPG Auramancer | 0 |
| MRPG Paladin | +2 |
| MRPG Battling Sorcerer | +1 |