MRPG Exo-Mage: Difference between revisions

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**'''Rank II:''' 1 Additional activation per day.
**'''Rank II:''' 1 Additional activation per day.
***'''Rank III:''' 2 Additional activations per day.
***'''Rank III:''' 2 Additional activations per day.
==Activated Abilities==
*Enforce
*Quiet


==See Also:==
==See Also:==

Revision as of 18:47, 12 December 2012

The Exo-Mage is a wizard based around the four cardinal forces: Earth, Fire, Wind, and Water(See: MRPG Proficiency List).

Exo-Mages play a little differently from the other classes: they cannot 'drop' a magic-proficiency through the proficiency-trades, and all of their magical proficiencies level on their own(as opposed to the player choosing which ones to place stats in.

In addition, Exo-Mages gain nearly all of their magic through a unique spell tree

Favored

  • Favored Stat: Strength
  • Favored Proficiencies: Exo-Mages receive a passive +3 to all magic proficiencies instead of having 2 specific favored proficiencies. They also take a -1 hit to all other proficiencies. This is even applied after doing a proficiency-swap.

Exigent Moirai

  • Rank I: Activate this ability to completely fill your mana reservoir.
    • Rank II: 1 Additional activation per day.
      • Rank III: 2 Additional activations per day.

Activated Abilities

  • Enforce
  • Quiet

See Also: